ShaderNodeTexGabor(ShaderNode)#

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeTexGabor(ShaderNode)#

Generate Gabor noise

color_mapping#

Color mapping settings

Type:

ColorMapping, (readonly, never None)

gabor_type#

The type of Gabor noise to evaluate

  • 2D 2D – Use the 2D vector (X, Y) as input. The Z component is ignored..

  • 3D 3D – Use the 3D vector (X, Y, Z) as input.

Type:

enum in [‘2D’, ‘3D’], default ‘2D’

texture_mapping#

Texture coordinate mapping settings

Type:

TexMapping, (readonly, never None)

classmethod is_registered_node_type()#

True if a registered node type

Returns:

Result

Return type:

boolean

classmethod input_template(index)#

Input socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod output_template(index)#

Output socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties#

Inherited Functions#