Beztriple Interpolation Mode Items¶
Interpolation
Standard transitions between keyframes.
- CONSTANT:
Constant.
No interpolation, value of A gets held until B is encountered.
- LINEAR:
Linear.
Straight-line interpolation between A and B (i.e. no ease in/out).
- BEZIER:
Bézier.
Smooth interpolation between A and B, with some control over curve shape.
Easing (by strength)
Predefined inertial transitions, useful for motion graphics (from least to most “dramatic”).
- SINE:
Sinusoidal.
Sinusoidal easing (weakest, almost linear but with a slight curvature).
- QUAD:
Quadratic.
Quadratic easing.
- CUBIC:
Cubic.
Cubic easing.
- QUART:
Quartic.
Quartic easing.
- QUINT:
Quintic.
Quintic easing.
- EXPO:
Exponential.
Exponential easing (dramatic).
- CIRC:
Circular.
Circular easing (strongest and most dynamic).
Dynamic Effects
Simple physics-inspired easing effects.
- BACK:
Back.
Cubic easing with overshoot and settle.
- BOUNCE:
Bounce.
Exponentially decaying parabolic bounce, like when objects collide.
- ELASTIC:
Elastic.
Exponentially decaying sine wave, like an elastic band.