ShaderFxRim(ShaderFx)¶
base classes — bpy_struct
, ShaderFx
- class bpy.types.ShaderFxRim(ShaderFx)¶
Rim effect
- blur¶
Number of pixels for blurring rim (set to 0 to disable)
- Type:
int array of 2 items in [0, 32767], default (0, 0)
- mask_color¶
Color that must be kept
- Type:
mathutils.Color
of 3 items in [0, 1], default (0.0, 0.0, 0.0)
- mode¶
Blend mode
- Type:
enum in [‘NORMAL’, ‘OVERLAY’, ‘ADD’, ‘SUBTRACT’, ‘MULTIPLY’, ‘DIVIDE’], default ‘NORMAL’
- offset¶
Offset of the rim
- Type:
int array of 2 items in [-32768, 32767], default (0, 0)
- rim_color¶
Color used for Rim
- Type:
mathutils.Color
of 3 items in [0, 1], default (0.0, 0.0, 0.0)
- samples¶
Number of Blur Samples (zero, disable blur)
- Type:
int in [0, 32], default 4
- classmethod bl_rna_get_subclass(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type