Texture Type ItemsΒΆ
- NONE:
None.
- BLEND:
Blend.
Procedural - create a ramp texture.
- CLOUDS:
Clouds.
Procedural - create a cloud-like fractal noise texture.
- DISTORTED_NOISE:
Distorted Noise.
Procedural - noise texture distorted by two noise algorithms.
- IMAGE:
Image or Movie.
Allow for images or movies to be used as textures.
- MAGIC:
Magic.
Procedural - color texture based on trigonometric functions.
- MARBLE:
Marble.
Procedural - marble-like noise texture with wave generated bands.
- MUSGRAVE:
Musgrave.
Procedural - highly flexible fractal noise texture.
- NOISE:
Noise.
Procedural - random noise, gives a different result every time, for every frame, for every pixel.
- STUCCI:
Stucci.
Procedural - create a fractal noise texture.
- VORONOI:
Voronoi.
Procedural - create cell-like patterns based on Worley noise.
- WOOD:
Wood.
Procedural - wave generated bands or rings, with optional noise.