ShaderNodeAttribute(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeAttribute(ShaderNode)

Retrieve attributes attached to objects or geometry

attribute_name
Type:

string, default “”, (never None)

attribute_type

General type of the attribute

  • GEOMETRY Geometry – The attribute is associated with the object geometry, and its value varies from vertex to vertex, or within the object volume.

  • OBJECT Object – The attribute is associated with the object or mesh data-block itself, and its value is uniform.

  • INSTANCER Instancer – The attribute is associated with the instancer particle system or object, falling back to the Object mode if the attribute isn’t found, or the object is not instanced.

  • VIEW_LAYER View Layer – The attribute is associated with the View Layer, Scene or World that is being rendered.

Type:

enum in [‘GEOMETRY’, ‘OBJECT’, ‘INSTANCER’, ‘VIEW_LAYER’], default ‘GEOMETRY’

classmethod is_registered_node_type()

True if a registered node type

Returns:

Result

Return type:

boolean

classmethod input_template(index)

Input socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod output_template(index)

Output socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None)
Parameters:

id (str) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:

id (str) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions