PointLight(Light)#
base classes — bpy_struct
, ID
, Light
- class bpy.types.PointLight(Light)#
Omnidirectional point Light
- energy#
Light energy emitted over the entire area of the light in all directions
- Type:
float in [-inf, inf], default 10.0
- shadow_buffer_clip_start#
Shadow map clip start, below which objects will not generate shadows
- Type:
float in [1e-06, inf], default 0.05
- shadow_filter_radius#
Blur shadow aliasing using Percentage Closer Filtering
- Type:
float in [0, inf], default 1.0
- shadow_jitter_overblur#
Apply shadow tracing to each jittered sample to reduce under-sampling artifacts
- Type:
float in [0, 100], default 10.0
- shadow_maximum_resolution#
Minimum size of a shadow map pixel. Higher values use less memory at the cost of shadow quality.
- Type:
float in [0, inf], default 0.001
- shadow_soft_size#
Light size for ray shadow sampling (Raytraced shadows)
- Type:
float in [0, inf], default 0.0
- use_absolute_resolution#
Limit the resolution at 1 unit from the light origin instead of relative to the shadowed pixel
- Type:
boolean, default False
- use_shadow_jitter#
Enable jittered soft shadows to increase shadow precision (disabled in viewport unless enabled in the render settings). Has a high performance impact.
- Type:
boolean, default False
- use_soft_falloff#
Apply falloff to avoid sharp edges when the light geometry intersects with other objects
- Type:
boolean, default True
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)#
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type