ShaderNodeVectorRotate(ShaderNode)¶
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
- class bpy.types.ShaderNodeVectorRotate(ShaderNode)¶
Rotate a vector around a pivot point (center)
- invert¶
Invert the rotation angle
- Type:
boolean, default False
- rotation_type¶
Type of angle input
AXIS_ANGLE
Axis Angle – Rotate a point using axis angle.X_AXIS
X Axis – Rotate a point using X axis.Y_AXIS
Y Axis – Rotate a point using Y axis.Z_AXIS
Z Axis – Rotate a point using Z axis.EULER_XYZ
Euler – Rotate a point using XYZ order.
- Type:
enum in [‘AXIS_ANGLE’, ‘X_AXIS’, ‘Y_AXIS’, ‘Z_AXIS’, ‘EULER_XYZ’], default ‘AXIS_ANGLE’
- classmethod is_registered_node_type()¶
True if a registered node type
- Returns:
Result
- Return type:
boolean
- classmethod input_template(index)¶
Input socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod output_template(index)¶
Output socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod bl_rna_get_subclass(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties¶
Inherited Functions¶
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