ParticleSettings(ID)¶
base classes — bpy_struct
, ID
- class bpy.types.ParticleSettings(ID)¶
Particle settings, reusable by multiple particle systems
- active_instanceweight¶
- Type:
ParticleDupliWeight
, (readonly)
- active_instanceweight_index¶
- Type:
int in [0, inf], default 0
- active_texture_index¶
Index of active texture slot
- Type:
int in [0, 17], default 0
- adaptive_angle¶
How many degrees path has to curve to make another render segment
- Type:
int in [0, 45], default 5
- adaptive_pixel¶
How many pixels path has to cover to make another render segment
- Type:
int in [0, 50], default 3
- angular_velocity_factor¶
Angular velocity amount (in radians per second)
- Type:
float in [-200, 200], default 0.0
- angular_velocity_mode¶
What axis is used to change particle rotation with time
- Type:
enum in [‘NONE’, ‘VELOCITY’, ‘HORIZONTAL’, ‘VERTICAL’, ‘GLOBAL_X’, ‘GLOBAL_Y’, ‘GLOBAL_Z’, ‘RAND’], default ‘VELOCITY’
- apply_effector_to_children¶
Apply effectors to children
- Type:
boolean, default False
- apply_guide_to_children¶
- Type:
boolean, default False
- bending_random¶
Random stiffness of hairs
- Type:
float in [0, 1], default 0.0
- boids¶
- Type:
BoidSettings
, (readonly)
- branch_threshold¶
Threshold of branching
- Type:
float in [0, 1], default 0.0
- brownian_factor¶
Amount of random, erratic particle movement
- Type:
float in [0, 200], default 0.0
- child_length¶
Length of child paths
- Type:
float in [0, 1], default 1.0
- child_length_threshold¶
Amount of particles left untouched by child path length
- Type:
float in [0, 1], default 0.0
- child_parting_factor¶
Create parting in the children based on parent strands
- Type:
float in [0, 1], default 0.0
- child_parting_max¶
Maximum root to tip angle (tip distance/root distance for long hair)
- Type:
float in [0, 180], default 0.0
- child_parting_min¶
Minimum root to tip angle (tip distance/root distance for long hair)
- Type:
float in [0, 180], default 0.0
- child_percent¶
Number of children per parent
- Type:
int in [0, 100000], default 10
- child_radius¶
Radius of children around parent
- Type:
float in [0, 100000], default 0.2
- child_roundness¶
Roundness of children around parent
- Type:
float in [0, 1], default 0.0
- child_size¶
A multiplier for the child particle size
- Type:
float in [0.001, 100000], default 1.0
- child_size_random¶
Random variation to the size of the child particles
- Type:
float in [0, 1], default 0.0
- child_type¶
Create child particles
- Type:
enum in [‘NONE’, ‘SIMPLE’, ‘INTERPOLATED’], default ‘NONE’
- clump_curve¶
Curve defining clump tapering
- Type:
CurveMapping
, (readonly)
- clump_factor¶
Amount of clumping
- Type:
float in [-1, 1], default 0.0
- clump_noise_size¶
Size of clump noise
- Type:
float in [1e-05, 100000], default 1.0
- clump_shape¶
Shape of clumping
- Type:
float in [-0.999, 0.999], default 0.0
- collision_collection¶
Limit colliders to this collection
- Type:
- color_maximum¶
Maximum length of the particle color vector
- Type:
float in [0.01, 100], default 1.0
- count¶
Total number of particles
- Type:
int in [0, inf], default 1000
- courant_target¶
The relative distance a particle can move before requiring more subframes (target Courant number); 0.01 to 0.3 is the recommended range
- Type:
float in [0.0001, 10], default 0.2
- create_long_hair_children¶
Calculate children that suit long hair well
- Type:
boolean, default False
- damping¶
Amount of damping
- Type:
float in [0, 1], default 0.0
- display_color¶
Display additional particle data as a color
- Type:
enum in [‘NONE’, ‘MATERIAL’, ‘VELOCITY’, ‘ACCELERATION’], default ‘MATERIAL’
- display_method¶
How particles are displayed in viewport
- Type:
enum in [‘NONE’, ‘RENDER’, ‘DOT’, ‘CIRC’, ‘CROSS’, ‘AXIS’], default ‘RENDER’
- display_percentage¶
Percentage of particles to display in 3D view
- Type:
int in [0, 100], default 100
- display_size¶
Size of particles on viewport
- Type:
float in [0, 1000], default 0.1
- display_step¶
How many steps paths are displayed with (power of 2)
- Type:
int in [0, 10], default 2
- distribution¶
How to distribute particles on selected element
- Type:
enum in [‘JIT’, ‘RAND’, ‘GRID’], default ‘JIT’
- drag_factor¶
Amount of air drag
- Type:
float in [0, 1], default 0.0
- effect_hair¶
Hair stiffness for effectors
- Type:
float in [0, 1], default 0.0
- effector_amount¶
How many particles are effectors (0 is all particles)
- Type:
int in [0, 10000], default 0
- effector_weights¶
- Type:
EffectorWeights
, (readonly)
- emit_from¶
Where to emit particles from
- Type:
enum in [‘VERT’, ‘FACE’, ‘VOLUME’], default ‘FACE’
- factor_random¶
Give the starting velocity a random variation
- Type:
float in [0, 200], default 0.0
- fluid¶
- Type:
SPHFluidSettings
, (readonly)
- force_field_1¶
- Type:
FieldSettings
, (readonly)
- force_field_2¶
- Type:
FieldSettings
, (readonly)
- frame_end¶
Frame number to stop emitting particles
- Type:
float in [-1.04857e+06, 1.04857e+06], default 200.0
- frame_start¶
Frame number to start emitting particles
- Type:
float in [-1.04857e+06, 1.04857e+06], default 1.0
- grid_random¶
Add random offset to the grid locations
- Type:
float in [0, 1], default 0.0
- grid_resolution¶
The resolution of the particle grid
- Type:
int in [1, 250], default 10
- hair_length¶
Length of the hair
- Type:
float in [0, 1000], default 0.0
- hair_step¶
Number of hair segments
- Type:
int in [2, 32767], default 5
- hexagonal_grid¶
Create the grid in a hexagonal pattern
- Type:
boolean, default False
- instance_collection¶
Show objects in this collection in place of particles
- Type:
- instance_weights¶
Weights for all of the objects in the instance collection
- Type:
bpy_prop_collection
ofParticleDupliWeight
, (readonly)
- integrator¶
Algorithm used to calculate physics, from the fastest to the most stable and accurate: Midpoint, Euler, Verlet, RK4
- Type:
enum in [‘EULER’, ‘VERLET’, ‘MIDPOINT’, ‘RK4’], default ‘MIDPOINT’
- invert_grid¶
Invert what is considered object and what is not
- Type:
boolean, default False
- is_fluid¶
Particles were created by a fluid simulation
- Type:
boolean, default False, (readonly)
- jitter_factor¶
Amount of jitter applied to the sampling
- Type:
float in [0, 2], default 1.0
- keyed_loops¶
Number of times the keys are looped
- Type:
int in [1, 10000], default 1
- keys_step¶
- Type:
int in [0, 32767], default 5
- kink¶
Type of periodic offset on the path
- Type:
enum in [‘NO’, ‘CURL’, ‘RADIAL’, ‘WAVE’, ‘BRAID’, ‘SPIRAL’], default ‘NO’
- kink_amplitude¶
The amplitude of the offset
- Type:
float in [-100000, 100000], default 0.2
- kink_amplitude_clump¶
How much clump affects kink amplitude
- Type:
float in [0, 1], default 1.0
- kink_amplitude_random¶
Random variation of the amplitude
- Type:
float in [0, 1], default 0.0
- kink_axis¶
Which axis to use for offset
- Type:
enum in Axis Xyz Items, default ‘Z’
- kink_axis_random¶
Random variation of the orientation
- Type:
float in [0, 1], default 0.0
- kink_extra_steps¶
Extra steps for resolution of special kink features
- Type:
int in [1, inf], default 4
- kink_flat¶
How flat the hairs are
- Type:
float in [0, 1], default 0.0
- kink_frequency¶
The frequency of the offset (1/total length)
- Type:
float in [-100000, 100000], default 2.0
- kink_shape¶
Adjust the offset to the beginning/end
- Type:
float in [-0.999, 0.999], default 0.0
- length_random¶
Give path length a random variation
- Type:
float in [0, 1], default 0.0
- lifetime¶
Life span of the particles
- Type:
float in [1, 1.04857e+06], default 50.0
- lifetime_random¶
Give the particle life a random variation
- Type:
float in [0, 1], default 0.0
- line_length_head¶
Length of the line’s head
- Type:
float in [0, 100000], default 0.0
- line_length_tail¶
Length of the line’s tail
- Type:
float in [0, 100000], default 0.0
- lock_boids_to_surface¶
Constrain boids to a surface
- Type:
boolean, default False
- mass¶
Mass of the particles
- Type:
float in [1e-08, 100000], default 1.0
- material¶
Index of material slot used for rendering particles
- Type:
int in [1, 32767], default 1
- material_slot¶
Material slot used for rendering particles
- Type:
enum in [‘DUMMY’], default ‘DUMMY’
- normal_factor¶
Let the surface normal give the particle a starting velocity
- Type:
float in [-1000, 1000], default 1.0
- object_align_factor¶
Let the emitter object orientation give the particle a starting velocity
- Type:
mathutils.Vector
of 3 items in [-200, 200], default (0.0, 0.0, 0.0)
- object_factor¶
Let the object give the particle a starting velocity
- Type:
float in [-200, 200], default 0.0
- particle_factor¶
Let the target particle give the particle a starting velocity
- Type:
float in [-200, 200], default 0.0
- particle_size¶
The size of the particles
- Type:
float in [0.001, 100000], default 0.05
- path_end¶
End time of path
- Type:
float in [-inf, inf], default 1.0
- path_start¶
Starting time of path
- Type:
float in [-inf, inf], default 0.0
- phase_factor¶
Rotation around the chosen orientation axis
- Type:
float in [-1, 1], default 0.0
- phase_factor_random¶
Randomize rotation around the chosen orientation axis
- Type:
float in [0, 2], default 0.0
- physics_type¶
Particle physics type
- Type:
enum in [‘NO’, ‘NEWTON’, ‘KEYED’, ‘BOIDS’, ‘FLUID’], default ‘NEWTON’
- radius_scale¶
Multiplier of diameter properties
- Type:
float in [0, inf], default 0.01
- react_event¶
The event of target particles to react on
- Type:
enum in [‘DEATH’, ‘COLLIDE’, ‘NEAR’], default ‘DEATH’
- reactor_factor¶
Let the vector away from the target particle’s location give the particle a starting velocity
- Type:
float in [-10, 10], default 0.0
- render_step¶
How many steps paths are rendered with (power of 2)
- Type:
int in [0, 20], default 3
- render_type¶
How particles are rendered
- Type:
enum in [‘NONE’, ‘HALO’, ‘LINE’, ‘PATH’, ‘OBJECT’, ‘COLLECTION’], default ‘HALO’
- rendered_child_count¶
Number of children per parent for rendering
- Type:
int in [0, 100000], default 100
- root_radius¶
Strand diameter width at the root
- Type:
float in [0, inf], default 1.0
- rotation_factor_random¶
Randomize particle orientation
- Type:
float in [0, 1], default 0.0
- rotation_mode¶
Particle orientation axis (does not affect Explode modifier’s results)
- Type:
enum in [‘NONE’, ‘NOR’, ‘NOR_TAN’, ‘VEL’, ‘GLOB_X’, ‘GLOB_Y’, ‘GLOB_Z’, ‘OB_X’, ‘OB_Y’, ‘OB_Z’], default ‘VEL’
- roughness_1¶
Amount of location dependent roughness
- Type:
float in [0, 100000], default 0.0
- roughness_1_size¶
Size of location dependent roughness
- Type:
float in [0.01, 100000], default 1.0
- roughness_2¶
Amount of random roughness
- Type:
float in [0, 100000], default 0.0
- roughness_2_size¶
Size of random roughness
- Type:
float in [0.01, 100000], default 1.0
- roughness_2_threshold¶
Amount of particles left untouched by random roughness
- Type:
float in [0, 1], default 0.0
- roughness_curve¶
Curve defining roughness
- Type:
CurveMapping
, (readonly)
- roughness_end_shape¶
Shape of endpoint roughness
- Type:
float in [0, 10], default 1.0
- roughness_endpoint¶
Amount of endpoint roughness
- Type:
float in [0, 100000], default 0.0
- shape¶
Strand shape parameter
- Type:
float in [-1, 1], default 0.0
- show_guide_hairs¶
Show guide hairs
- Type:
boolean, default False
- show_hair_grid¶
Show hair simulation grid
- Type:
boolean, default False
- show_health¶
Display boid health
- Type:
boolean, default False
- show_number¶
Show particle number
- Type:
boolean, default False
- show_size¶
Show particle size
- Type:
boolean, default False
- show_unborn¶
Show particles before they are emitted
- Type:
boolean, default False
- show_velocity¶
Show particle velocity
- Type:
boolean, default False
- size_random¶
Give the particle size a random variation
- Type:
float in [0, 1], default 0.0
- subframes¶
Subframes to simulate for improved stability and finer granularity simulations (dt = timestep / (subframes + 1))
- Type:
int in [0, 1000], default 0
- tangent_factor¶
Let the surface tangent give the particle a starting velocity
- Type:
float in [-1000, 1000], default 0.0
- tangent_phase¶
Rotate the surface tangent
- Type:
float in [-1, 1], default 0.0
- texture_slots¶
Texture slots defining the mapping and influence of textures
- Type:
ParticleSettingsTextureSlots
bpy_prop_collection
ofParticleSettingsTextureSlot
, (readonly)
- time_tweak¶
A multiplier for physics timestep (1.0 means one frame = 1/25 seconds)
- Type:
float in [0, 100], default 1.0
- timestep¶
The simulation timestep per frame (seconds per frame)
- Type:
float in [0.0001, 100], default 0.0
- tip_radius¶
Strand diameter width at the tip
- Type:
float in [0, inf], default 0.0
- trail_count¶
Number of trail particles
- Type:
int in [1, 100000], default 0
- twist¶
Number of turns around parent along the strand
- Type:
float in [-100000, 100000], default 0.0
- twist_curve¶
Curve defining twist
- Type:
CurveMapping
, (readonly)
- type¶
Particle type
- Type:
enum in [‘EMITTER’, ‘HAIR’], default ‘EMITTER’
- use_absolute_path_time¶
Path timing is in absolute frames
- Type:
boolean, default False
- use_adaptive_subframes¶
Automatically set the number of subframes
- Type:
boolean, default False
- use_advanced_hair¶
Use full physics calculations for growing hair
- Type:
boolean, default True
- use_close_tip¶
Set tip radius to zero
- Type:
boolean, default True
- use_clump_curve¶
Use a curve to define clump tapering
- Type:
boolean, default False
- use_clump_noise¶
Create random clumps around the parent
- Type:
boolean, default False
- use_collection_count¶
Use object multiple times in the same collection
- Type:
boolean, default False
- use_collection_pick_random¶
Pick objects from collection randomly
- Type:
boolean, default False
- use_dead¶
Show particles after they have died
- Type:
boolean, default False
- use_die_on_collision¶
Particles die when they collide with a deflector object
- Type:
boolean, default False
- use_dynamic_rotation¶
Particle rotations are affected by collisions and effectors
- Type:
boolean, default False
- use_emit_random¶
Emit in random order of elements
- Type:
boolean, default True
- use_even_distribution¶
Use even distribution from faces based on face areas or edge lengths
- Type:
boolean, default True
- use_global_instance¶
Use object’s global coordinates for duplication
- Type:
boolean, default False
- use_hair_bspline¶
Interpolate hair using B-Splines
- Type:
boolean, default False
- use_modifier_stack¶
Emit particles from mesh with modifiers applied (must use same subdivision surface level for viewport and render for correct results)
- Type:
boolean, default False
- use_multiply_size_mass¶
Multiply mass by particle size
- Type:
boolean, default False
- use_parent_particles¶
Render parent particles
- Type:
boolean, default False
- use_react_multiple¶
React multiple times
- Type:
boolean, default False
- use_react_start_end¶
Give birth to unreacted particles eventually
- Type:
boolean, default False
- use_regrow_hair¶
Regrow hair for each frame
- Type:
boolean, default False
- use_render_adaptive¶
Display steps of the particle path
- Type:
boolean, default False
- use_rotation_instance¶
Use object’s rotation for duplication (global x-axis is aligned particle rotation axis)
- Type:
boolean, default False
- use_rotations¶
Calculate particle rotations
- Type:
boolean, default False
- use_roughness_curve¶
Use a curve to define roughness
- Type:
boolean, default False
- use_scale_instance¶
Use object’s scale for duplication
- Type:
boolean, default False
- use_self_effect¶
Particle effectors affect themselves
- Type:
boolean, default False
- use_size_deflect¶
Use particle’s size in deflection
- Type:
boolean, default False
- use_strand_primitive¶
Use the strand primitive for rendering
- Type:
boolean, default False
- use_twist_curve¶
Use a curve to define twist
- Type:
boolean, default False
- use_velocity_length¶
Multiply line length by particle speed
- Type:
boolean, default False
- use_whole_collection¶
Use whole collection at once
- Type:
boolean, default False
- userjit¶
Emission locations per face (0 = automatic)
- Type:
int in [0, 1000], default 0
- virtual_parents¶
Relative amount of virtual parents
- Type:
float in [0, 1], default 0.0
- classmethod bl_rna_get_subclass(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass