Render Pass Type ItemsΒΆ
- COMBINED:
Combined.
- Z:
- SHADOW:
Shadow.
- AO:
Ambient Occlusion.
- POSITION:
Position.
- NORMAL:
Normal.
- VECTOR:
Vector.
- OBJECT_INDEX:
Object Index.
- UV:
UV.
- MIST:
Mist.
- EMIT:
Emit.
- ENVIRONMENT:
Environment.
- MATERIAL_INDEX:
Material Index.
- DIFFUSE_DIRECT:
Diffuse Direct.
- DIFFUSE_INDIRECT:
Diffuse Indirect.
- DIFFUSE_COLOR:
Diffuse Color.
- GLOSSY_DIRECT:
Glossy Direct.
- GLOSSY_INDIRECT:
Glossy Indirect.
- GLOSSY_COLOR:
Glossy Color.
- TRANSMISSION_DIRECT:
Transmission Direct.
- TRANSMISSION_INDIRECT:
Transmission Indirect.
- TRANSMISSION_COLOR:
Transmission Color.
- SUBSURFACE_DIRECT:
Subsurface Direct.
- SUBSURFACE_INDIRECT:
Subsurface Indirect.
- SUBSURFACE_COLOR:
Subsurface Color.