Blender 3.0 Manual
Prise en main
Interface utilisateur
Éditeurs
Scènes et objets
Modélisation
Sculpture et peinture
Grease Pencil
Animation et rigging
Physique
Rendering (rendu)
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons (modules supplémentaires)
Avancé
Diagnostic des anomalies
Glossaire
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Blender 3.0 Manual
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Index
Index
Symboles
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A
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B
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C
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D
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E
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F
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G
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H
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I
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K
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L
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M
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N
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O
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P
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Q
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R
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S
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T
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U
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V
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W
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Z
Symboles
3D Mouse (Souris 3D)
A
Action Safe
Active (Actif)
Aliasing
Alpha Channel (Canal Alpha)
Ambient Light (Lumière Ambiante)
Ambient Occlusion (Occlusion ambiante)
Animation
Anti-Aliasing
Armature
Asset
Asset Catalog
Asset Library
Asset Metadata
Axis
Axis Angle (Angle de l'Axe)
B
Baking (précalcul)
Bevel (Biseau)
Bézier
Bit Depth (Profondeur de Bits)
Blend Modes (Modes de Mélange)
Bone (Os)
Boolean
Bounding Box (Boîte Englobante)
Bounding Volume Hierarchy (Hiérarchie de Volumes Englobants)
Bump Mapping (Placage de relief)
BVH
C
Caustics (Caustiques)
Child (Enfant)
Chroma
Chromaticities (Chromaticités)
Chrominance
Clamp
Clamping (Bornage)
Collection
Color Blend Modes (Modes de Mélange de Couleurs)
Color Gamut (gamme de couleur)
Color Space
Concave Face (face concave)
Constraint
Bone Constraints
Object Constraints
Rigid Body Constraints
Constraint (contrainte)
Convex Face (face convexe)
Coplanar (coplanaire)
Crease (Pli)
Current File Asset Library
Curve (Courbe)
Cyclic (cyclique)
D
Data User (Utilisateur de Données)
Depth Of Field (Profondeur de champ)
Diffuse Light (lumière diffuse)
Directional Light (lumière directionnelle)
Displacement Mapping
Display Referenced (Référence d'Affichage)
DOF
Double Buffer (Tampon double)
E
Edge (Arête)
Edge Loop (Boucle d'Arêtes)
Edge Ring (Anneau d'Arêtes)
Elastic
Elasticity (Élasticité)
Empty (vide)
Euler
Euler Rotation (rotation d'Euler)
F
F-Curve
F-Curve Modifiers
Built-in Function Modifier
Cycles Modifier
Envelope Modifier
Generator Modifier
Limits Modifier
Noise Modifier
Stepped Interpolation Modifier
Face
Face Loop (boucle des faces)
Face Normal (Normale à la face)
Fake User (faux Utilisateur)
Field of View (Champ de vision)
Fireflies (Lucioles)
FK
Focal Length (Longueur focale)
Force Fields
Boid
Charge
Curve Guide
Drag
Fluid Force
Force
Harmonic
Lennard-Jones
Magnetic
Texture
Turbulence
Vortex
Wind
Forward Kinematics (Cinématique Avant)
Frame Types (Types de Trames)
G
Gamma
Geodesic
Geometric Center (centre géométrique)
Geometry Nodes
Align Euler to Vector
Attribute Reference
Attribute Statistic
Bézier Segment
Boolean
Boolean Math
Bounding Box
Brick Texture
Capture Attribute
Checker Texture
Clamp
Collection Info
Color
Color Ramp
Combine RGB
Combine XYZ
Compare Floats
Cone
Convex Hull
Cube
Curve Circle
Curve Handle Position
Curve Length
Curve Line
Curve Parameter
Curve Spiral
Curve Tangent
Curve Tilt
Curve to Mesh
Curve to Points
Cylinder
Delete Geometry
Distribute Points on Faces
Edge Split
Endpoint Selection
Fields
Fill Curve
Fillet Curve
Float Curve
Float To Integer
Geometry Proximity
Gradient Texture
Grid
Handle Type Selection
Ico Sphere
ID
Image Texture
Index
Inspection
Instance on Points
Instances
Instances to Points
Integer
Is Shade Smooth
Is Spline Cyclic
Is Viewport
Join Geometry
Join Strings
Magic Texture
Map Range
Material
Material Index
Material Selection
Math
Mesh Boolean
Mesh Circle
Mesh Line
Mesh to Curve
Mesh to Points
Mix RGB
Musgrave Texture
Noise Texture
Normal
Object Info
Points to Vertices
Points to Volume
Position
Quadratic Bézier
Quadrilateral
Radius
Random Value
Raycast
Realize Instances
Replace Material
Replace String
Resample Curve
Reverse Curve
RGB Curves
Rotate Euler
Rotate Instances
Sample Curve
Scale Instances
Separate Components
Separate Geometry
Separate RGB
Separate XYZ
Set Curve Radius
Set Curve Tilt
Set Handle Positions
Set Handle Type
Set ID
Set Material
Set Material Index
Set Point Radius
Set Position
Set Shade Smooth
Set Spline Cyclic
Set Spline Resolution
Set Spline Type
Slice String
Special Characters
Spline Length
Spline Resolution
Star
String
String Length
String to Curves
Subdivide Curve
Subdivide Mesh
Subdivision Surface
Switch
Transfer Attribute
Transform
Translate Instances
Triangulate
Trim Curve
UV Sphere
Value
Value to String
Vector
Vector Curves
Vector Math
Vector Rotate
Viewer
Voronoi Texture
Wave Texture
White Noise Texture
Geometry Nodes: Volume to Mesh
Gimbal (Cardan)
Gimbal Lock (verrouillage de cardan)
Global Illumination (Éclairage Global)
Global Space (Espace Global)
Glossy Map (Carte Brillante)
Grease Pencil Modifiers
Armature Modifier
Array Modifier
Build Modifier
Dot Dash Modifier
Hook Modifier
Hue/Saturation Modifier
Lattice Modifier
Length Modifier
,
[1]
Line Art Modifier
Mirror Modifier
Multiple Strokes
Noise Modifier
Offset Modifier
Opacity Modifier
Simplify Modifier
Smooth Modifier
Subdivide Modifier
Texture Mapping Modifier
Thickness Modifier
Time Offset Modifier
Tint Modifier
Grease Pencil Visual Effects
Blur Visual Effect
Colorize Visual Effect
Flip Visual Effect
Glow Visual Effect
Pixelate Visual Effect
Rim Visual Effect
Shadow Visual Effect
Swirl Visual Effect
Wave Distortion Visual Effect
H
HDRI
Head (Tête)
High Dynamic Range Image (Image à Plage Dynamique Élevée)
Hue (Teinte)
I
IK
Index of Refraction (Indice de Réfraction)
Interpolation
Inverse Kinematics (Cinématique Inverse)
IOR (Index of Refraction)
K
Keyframe (Trame clé)
Keyframing (création des Trames clé)
L
Lattice (Treillis)
Light Bounces (rebondissement de la lumière)
Local Space (Espace Local)
Luminance
M
Manifold
Mask
MatCap
Matte (Cache)
Mesh (Maillage)
Micropolygons (Micropolygones)
MIP
Mip-map
Mip-mapping
MIS
Mode Pose
Modeling Modifiers
Armature Modifier
Array Modifier
Bevel Modifier
Boolean Modifier
Build Modifier
Cast Modifier
Cloth Modifier
Collision Modifier
Curve Modifier
Data Transfer Modifier
Decimate Modifier
Displace Modifier
Dynamic Paint Modifier
Edge Split Modifier
Explode Modifier
Fluid Modifier
Geometry Nodes Modifier
Hook Modifier
Laplacian Deform Modifier
Lattice Modifier
Mask Modifier
Mesh Cache Modifier
Mesh Deform Modifier
Mesh Sequence Cache Modifier
Mesh to Volume
Mirror Modifier
Multiresolution Modifier
Normal Edit Modifier
Ocean Modifier
Particle Instance Modifier
Particle System Modifier
Remesh Modifier
Screw Modifier
Shrinkwrap Modifier
Simple Deform Modifier
Skin Modifier
Smooth Corrective Modifier
Smooth Laplacian Modifier
Smooth Modifier
Soft Body Modifier
Solidify Modifier
Subdivision Surface Modifier
Surface Deform Modifier
Triangulate Modifier
UV Project Modifier
UV Warp Modifier
Vertex Weight Edit Modifier
Vertex Weight Mix Modifier
Vertex Weight Proximity Modifier
Volume Displace
Volume to Mesh
Warp Modifier
Wave Modifier
Weighted Normal Modifier
Weld Modifier
Wireframe Modifier
Modèle de couleur (Color Model)
Modifiers
F-Curve Modifiers
Grease Pencil Modifiers
Modeling Modifiers
Video Sequencer Modifiers
Modifiers (Modificateurs)
Motion Blur (flou de mouvement)
Multiple Importance Sampling (Échantillonnage d'importance multiple)
Multisampling (Échantillonnage multiple)
N
N-gon
NDOF
Nodes
Compositing Nodes
Geometry Nodes
Shader Nodes
Texture Nodes
Non-linear Animation (Animation Non-linéaire)
Non-manifold
Non-uniform Rational Basis Spline (B-splines Rationnelles Non-uniformes)
Normal
Normal Mapping (Cartographie des Normales)
NURBS
O
Object
Object Center (Centre de l'Objet)
Object Constraints
Action Constraint
Armature Constraint
Camera Solver Constraint
Child Of Constraint
Clamp To Constraint
Copy Location Constraint
Copy Rotation Constraint
Copy Scale Constraint
Copy Transforms Constraint
Damped Track Constraint
Floor Constraint
Follow Path Constraint
Follow Track Constraint
Inverse Kinematics Constraint
Limit Distance Constraint
Limit Location Constraint
Limit Rotation Constraint
Limit Scale Constraint
Locked Track Constraint
Maintain Volume Constraint
Object Solver Constraint
Pivot Constraint
Shrinkwrap Constraint
Spline IK Constraint
Stretch To Constraint
Track To Constraint
Transform Cache Constraint
Transformation Constraint
Object Origin (Origine de l'Objet)
Octahedron (Octaèdre)
OpenGL
Overscan (Surbalayage)
P
Parent
Parenting (Parentage)
Particle system (Système de Particules)
Phong
Pivot Point (Point Pivot)
Pixel
Point Cloud
Pole (Pôle)
Posing (Poser)
Premultiplied Alpha (Alpha Prémultiplié)
Primaries (primaires)
Primitive
Procedural Texture (Texture Procédurale)
Projection
Proxy
Q
Quad
Quadrangle (Quadrilatère)
Quadrilateral (Quadrilatéral)
Quaternion
Quaternion Rotation (Rotation de Quaternion)
R
Radiosity (Radiosité)
Random Seed (Graine Aléatoire)
Raytracing (Lancer de Rayons)
Real User (Utilisateur Réel)
Refraction (Réfraction)
Render (Rendu)
Resource
RGB
Rig
Rigid Body Constraints
Fixed Constraint
Generic Constraint
Generic Spring Constraint
Hinge Constraint
Motor Constraint
Piston Constraint
Point Constraint
Slider Constraint
Roll (Roulis)
Roll Angle (Angle de Roulis)
Rolling Shutter
Roughness Map (Carte de Rugosité)
S
Saturation
Scanline (Balayage)
Scene Referenced (Référence à la Scène)
Seed (Graine)
Shading (Ombrage)
Smoothing (Lissage)
Specular Light (Lumière Spéculaire)
SSS
Straight Alpha (Alpha direct)
Subdiv
Subdividing (Subdivision)
Subdivision Surface (Subdivision de Surface)
Subsurface Scattering (Transluminescence)
Swing (Balancement)
Swing and Twist (Balancement et Torsion)
T
Tail (Queue)
Tangent (tangente)
Tessellation (Pavage du plan)
Texture
Texture Space (Espace de Texture)
Timecode (Code temporel)
Title Safe (Sûr pour titre)
Topology (Topologie)
Transform
Triangle
U
UV Map
V
Value (Valeur)
Vertex (Sommet)
Vertex Group
Vertices (Sommets)
Video Sequencer Modifiers
Bright/Contrast Modifier
Color Balance Modifier
Curves Modifier
Hue Correct Modifier
Mask Modifier
Tone Map Modifier
White Balance Modifier
Voxel
W
Walk Cycle (Cycle de marche)
Weight Painting
White Point (Point Blanc)
World Space (Espace du Monde)
Z
Z-buffer
3.0
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