Phần Tử Đang Hoạt Động

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Chế Độ

Chế Độ Vật Thể và Chế Độ Biên Soạn

Tiêu Đề

Cảnh (Scene) ‣ Bộ Khóa Đang Hoạt Động (Active Keying Set)

Tổ Hợp Phím Tắt

Alt-Period

The active element can be an object, vertex, edge or a face. The active element is the last one to be selected and will be shown in a lighter orange color when in Object Mode and white when in Edit Mode. With Active Element as Pivot set to active, all transformations will occur relative to the active element.

../../../../_images/editors_3dview_controls_pivot-point_active-element_object-mode-display.png

Display of active elements in Object Mode where the active element (cube) is a lighter orange.

../../../../_images/editors_3dview_controls_pivot-point_active-element_edit-mode-display.png

Active elements for vertices, edges and faces in Edit Mode are displayed in white.

Trong Chế Độ vật thể

When in Object Mode, rotation and scaling happen around the origin of the active object. This is shown by the figure to the below where the active object (the cube) remains in the same location (note its position relative to the background grid) while the other objects rotate and scale in relation to the active element.

../../../../_images/editors_3dview_controls_pivot-point_active-element_object-mode-rotation.png

Rotation and scaling with the cube as the active element.

Trong Chế Độ biên soạn

Using the active element as a pivot point in Edit Mode may seem complex but all the possible transformations follow a few rules:

  • The pivot point is always at the median of the active element.

  • The transformations occur by transformation of the vertices of the selected element(s). If an unselected element shares one or more vertices with a selected element then the unselected one will get some degree of transformation also.

Let us examine the following examples: in each case we will see that the two rules apply.

Đơn lựa chọn

When one single element is selected it becomes automatically active. In the image below, you can see that when it is transformed its vertices move, with the consequence that any adjacent element which shares one or more vertices with the active element is also transformed.

../../../../_images/editors_3dview_controls_pivot-point_active-element_edit-mode-single.png

Nối với một khớp xương được chọn.

Let us review each case:

  • Faces have their pivot point where the median of their vertices is.

  • Edges have their pivot point on their middle since this is always where the median of an edge is.

  • A single vertex has no dimensions at all so it cannot show any transformation (except translation, which is not affected by the pivot point).

Chọn nhiều cùng một lúc

When multiple elements are selected they all transform. The pivot points stay in the same place as what we have described above. In the image below, the selected elements have been rotated.

../../../../_images/editors_3dview_controls_pivot-point_active-element_edit-mode-multiple.png

Edit Mode and multiple selections.

  • Để có được sự chuyển tiếp mềm mại hơn, bạn có thể phân chia các phân đoạn của một đường cong trong nhóm lựa chọn.

  • Edges also keep the same behavior with their pivot point at their median.

  • There is a case for vertices this time: the active vertex is where the pivot point resides. All other vertices are transformed relative to it.