Góc Nhìn Máy Quay Phim

../../../_images/editors_3dview_navigate_camera-view_example.png

Demonstration of camera view.

The Camera view shows the current scene as seen from the currently active camera's view point.

The Camera view can be used to virtually compose shots and preview how the scene will look when rendered. The rendered image will contain everything within the dashed line.

Xem thêm

Camera Settings for details how camera settings are used for display & rendering.

Gợi ý

The active camera can be selected while in camera view using the camera frame (assuming the object isn't hidden).

Quan Sát Máy Quay Phim Đang Hoạt Động

Tham Chiếu

Chế Độ

Tổng Thể

Trình Đơn

Cổng Nhìn 3D (3D Viewport) ‣ Thanh Bên (Sidebar) ‣ thẻ Góc Nhìn (View tab)

Tổ Hợp Phím Tắt

NumpadSlash

This switches the view to the active camera. The triangle above the camera will become shaded when active.

Đặt Máy Quay Phim Đang Hoạt Động

Tham Chiếu

Chế Độ

Chế Độ Vật Thể

Trình Đơn

Cổng Nhìn 3D (3D Viewport) ‣ Thanh Bên (Sidebar) ‣ thẻ Góc Nhìn (View tab)

Tổ Hợp Phím Tắt

Tăng -- More Ctrl-Bàn Số + -- More Ctrl-NumpadPlus

../../../_images/editors_3dview_navigate_camera-view_cameras.png

Active camera (left) displayed with a solid triangle above it.

This is the camera currently used for rendering and when viewing from the camera.

This sets the current active object as the active camera & switches to the camera view.

The active camera can also be set in the Scene tab of the Properties.

Ghi chú

The active camera, as well as the layers, can be specific to a given view, or global (locked) to the whole scene. See Local Camera.

Hoạt Họa Chuyển Đổi Góc Nhìn Của Máy Quay Phim

By default a scene contains one camera. However, a scene can contain more than one camera, but only one of them will be used at a time. So you will only need to add a new camera if you are making cuts between them. See Animating Cameras.

Viền Khung dùng Ranh Giới Ống Kính của Máy Quay Phim

Tham Chiếu

Chế Độ

Tổng Thể

Trình Đơn

Cốt (Armature) ‣ Biến Hóa (Transform) ‣ Đổi Tỷ Lệ Bán Kính (Scale Radius)

Tổ Hợp Phím Tắt

NumpadSlash

Centers the camera view inside the 3D Viewport's screen area and resizes the view to fit within the area's bounds.

Điều Hướng máy quay phim

There are several different ways to navigate and position the camera in your scene, some of them are explained below.

Zooming in and out is possible in this view, but to change the viewpoint, you have to move or rotate the camera.

Gợi ý

The active "camera" might be any kind of object. So these actions can be used, for example, to position and aim a light.

Chuyển máy quay phim đang hoạt động Đến góc nhìn

Tham Chiếu

Chế Độ

Chế Độ Vật Thể

Tổ Hợp Phím Tắt

Tăng -- More Ctrl-Bàn Số + -- More Ctrl-NumpadPlus

This matches the active camera to a regular (non camera) view, for a convenient method of placing the camera without having to move the object directly.

Định Vị góc nhìn máy quay phim

By enabling Lock Camera to View in the View panel of the Sidebar region, while in camera view, you can navigate the 3D Viewport as usual, while remaining in camera view. Controls are exactly the same as when normally moving in 3D.

Xem thêm

Fly/Walk Navigation for first person navigation that moves the active camera too.

Lăn, Lia, Lướt, và giám sát

To perform these camera moves, the camera must first be selected so transform operations apply to it. The following actions also assume that you are in camera view. Having done so, you can now manipulate the camera using the same tools that are used to transform any object:

Xoáy

Press R to enter object rotation mode. The default will be to rotate the camera in its local Z axis (the axis orthogonal to the camera view), which is the definition of a camera "roll".

Lia hoặc Chúc Đầu Lên/Xuống theo chiều Dựng Đứng

This is just a rotation along the local X axis. Press R to enter object rotation mode, then X twice (the first press selects the global axis, pressing the same letter a second time selects the local axis -- this works with any axis; see the Axis Locking page).

Lia hoặc Lắc Lư theo Chiều Ngang

This corresponds to a rotation around the camera's local Y axis. Press R, and then Y twice.

Lướt

To dolly the camera, press G then MMB (or Z twice).

Theo Dõi Chuyển Vị Biên

Press G and move the mouse (you can use X twice or Y to get pure-horizontal or pure-vertical sideways tracking).