Góc Nhìn
Blender uses a right-angled "Cartesian" coordinate system with the Z axis pointing upwards.
- Trục +X
Trái / Phải
- Trục +Y
Trước / Sau
- Trục +Z
Đỉnh/Đáy -- Top/Bottom
You can select the viewing direction for a 3D Viewport with the View menu entries, Navigation Gizmo, or by pressing the hotkeys.
These operators change the view to be aligned with the specified global axes:
- Trên/Đỉnh
NumpadSlash
- Trước
NumpadSlash
- Phải
NumpadSlash
Holding Ctrl shows the other side of the same axis:
- Dưới/Đáy
Tăng -- More Ctrl-Bàn Số + -- More Ctrl-NumpadPlus
- Quay Lại/Đằng Sau/Lưng
Tăng -- More Ctrl-Bàn Số + -- More Ctrl-NumpadPlus
- Trái
Tăng -- More Ctrl-Bàn Số + -- More Ctrl-NumpadPlus
Holding Shift aligns the view relative to the active selection. So you can for example, view a rotated objects side, or align the view to the active face in mesh Edit Mode.
The view can also be aligned by holding Alt-MMB and moving the mouse towards the view to align to.