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The 3D Viewport has several "contextual view" modes that can be set for a particular 3D Viewport. These views can change how the overall 3D Viewport looks or how you interact with objects.
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Toggling Quad View will split the 3D Viewport into four views: Three Orthographic "side views" and one Camera/User View. This view will allow you to instantly see your model from a number of view points. In this arrangement, you can zoom and pan each view independently but you cannot rotate the view.
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Quad View is different from splitting the area and aligning the view manually. In Quad View, the four views are still part of a single 3D Viewport. So they share the same display options and layers.
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If you want to be able to rotate each view, you can disable the Locked option.
- Sync View/Pan
Syncs the view position between side views. (Requires Lock to be enabled.)
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Clip objects based on what is visible in other side views. (Requires Box to be enabled.)