Bộ Điều Chỉnh Màn Chắn

The Mask modifier allows vertices of an object to be hidden dynamically based on vertex groups.

Tùy Chọn

Chế Độ

The Mask Modifier can hide parts of a mesh based on two different modes, selectable from this select menu.

Nhóm Điểm Đỉnh

Hides all vertices not included in the chosen vertex group.

Bộ điều chỉnh Màn Chắn trong chế độ Nhóm Điểm Đỉnh.
../../../_images/modeling_modifiers_generate_mask_vertex-group.png
../../../_images/modeling_modifiers_generate_mask_panel-vertex-group.png
Cốt

When in Pose Mode, vertices belonging to the vertex group associated with the active bone (same names) will be visible. Vertices not in that group will be hidden.

Bộ điều chỉnh Màn Chắn trong chế độ Cốt.
../../../_images/modeling_modifiers_generate_mask_armature.png
../../../_images/modeling_modifiers_generate_mask_panel-armature.png
Làm Mịn/Trơn Tru

When using Vertex Group Mode, use weights to cut faces at the weight contour. This option will result in a mask that has smoother removing the sharp edges along the mask edges.

../../../_images/modeling_modifiers_generate_mask_vertex-group_smooth.png
Đảo Nghịch

Normally, vertices belonging to the selected vertex group (or group associated with the active pose bone) will be shown. The Invert toggle allows you to reverse this behavior, instead only showing vertices which do not belong to the vertex group.

Ngưỡng

Hides vertices with weights less than or equal to this value.