Điều Hướng Bay Lượn/Đi Bộ (Fly/Walk Navigation)

There are cases where it's preferable to navigate with first person controls, especially for large environments such as architectural models. In these cases orbiting around the view center is limiting. While zoom, pan and dolly can be used, it's inconvenient.

With walk/fly navigation you can navigate around the scene where view rotation is performed from the cameras location.

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Điều Hướng Góc Nhìn.

In the Preferences editor select the navigation method you want to use as default when invoking the View Navigation operator. Alternatively you can call the individual methods from the View ‣ Navigation menu.

Common use cases for walk/fly include:

Điều Hướng (Navigation)

Đây có thể là một cách nhanh chóng để điều hướng một cảnh lớn.

Camera Placement

When activated from a camera view, this will move the camera too.

Recording Animation

Running from a camera with auto-keyframe and playing animation will record the motion as you make it allowing you to record the walk-through.

Điều Hướng Đi Bộ (Walk Navigation)

Tham Chiếu (Reference)

Chế Độ (Mode)

Tổng Thể

Tổ Hợp Phím Tắt (Shortcut)

Shift-Dấu Huyền (AccentGrave)

Trình Đơn (Menu)

Góc Nhìn (View) ‣ Điều Hướng (Navigation) ‣ Điều Hướng Đi Bộ (Walk Navigation)

On activation the mouse pointer will move at the center of the view, and a cross marker will appear...

This navigation method behaves similar to the first person navigation system available in most 3D world games. It works with a combination of keyboard arrow keys and mouse movement.

Cách Sử Dụng (Usage)

Move the mouse in the direction you want to look and use the following hotkeys to walk around the scene.

When you are happy with the new view, press LMB to confirm. In case you want to go back from where you started, press Esc or RMB, as usual.

If the defaults values (speed, mouse sensitivity, etc...) need adjustments for your project, in the Preferences.

W/Lên (Up)

Tiến về phía trước.

S/Xuống (Down)

Di chuyển lùi lại.

A/Trái (Left)

Xê dịch về bên trái.

D/Phải (Right)

Xê dịch về bên phải.

E

Move up -- only available if Gravity off.

Q

Move down -- only available if Gravity off.

Dấu Cách (Spacebar)

Teleport location at the cross-hair (offset by the Camera Height value set in the Preferences).

Lăn Bánh Xe về Trước (WheelUp) Dấu Cộng (+) Bàn Số (NumpadPlus)

Increase the movement speed for this open session.

Lăn Bánh Xe về Sau (WheelDown) Dấu Trừ (-) Bàn Số (NumpadMinus)

Decrease the movement speed for this open session.

Shift

Tăng tốc độ di chuyển tạm thời.

Alt

Giảm tốc độ di chuyển tạm thời.

V

Nhảy -- chỉ khả dụng nếu "Gravity" được bật thôi.

Tab

Bật/tắt "Gravity".

Z

Enable Z axis correction by disabling momentum along the Z axis.

Điều Hành Bay Lượn (Fly Navigation)

Tham Chiếu (Reference)

Chế Độ (Mode)

Tổng Thể

Tổ Hợp Phím Tắt (Shortcut)

Shift-Dấu Huyền (AccentGrave)

Trình Đơn (Menu)

Góc Nhìn (View) ‣ Điều Hướng (Navigation) ‣ Điều Hành Bay Lượn (Fly Navigation)

On activation the cursor is centered inside a rectangle that defines a safe region. When the cursor is outside this region the view will rotate/pan.

Cách Sử Dụng (Usage)

Move the mouse outside the safe region in the direction you want to look.

Click LMB or press Spacebar to keep the current view and exit fly navigation. In case you want to go back from where you started, press Esc or RMB.

W/Lên (Up)

Tăng tốc về phía trước.

S/Xuống (Down)

Accelerate backwards.

A/Trái (Left)

Tăng tốc về trái.

D/Phải (Right)

Tăng tốc về phải.

E

Move up -- only available if Gravity off.

Q

Move down -- only available if Gravity off.

NCG (MMB)

Drag to pan the view. In this case the view can move laterally on its local axis at the moment you drag the mouse.

Lăn Bánh Xe về Trước (WheelUp) Dấu Cộng (+) Bàn Số (NumpadPlus)

Increase the acceleration in the direction of motion, if there is no motion, start accelerating forward.

Lăn Bánh Xe về Sau (WheelDown) Dấu Trừ (-) Bàn Số (NumpadMinus)

Decrease the acceleration in the direction of motion, if there is no motion, start accelerating backward.

Alt

Precision (slow the momentum).

Ctrl

Disable rotation -- while held, the view rotation doesn't influence the flight direction. This allows you to fly past an object, keeping it centered in the view, even as you fly away from it.