Nút Khung Lưới Kép (Dual Mesh Node)

Dual Mesh node.

The Dual Mesh Node converts a mesh into it's dual, i.e. faces are turned into vertices and vertices are turned into faces. This also means that attributes which were on the face domain are transferred to the point domain in the dual mesh.

Cảnh báo

The Dual Mesh node only works on manifold geometry. To work with non-manifold geometry it's best to remesh the geometry first.

Đầu Vào (Inputs)

Mesh (Khung Lưới)

Standard geometry input.

Bảo Tồn Ranh Giới (Keep Boundaries)

Keeps the non-manifold boundaries of the input mesh in place, by creating extra geometry, and avoiding the dual mesh transformation there.

Tính Chất (Properties)

Nút này không có Tính Chất nào cả.

Đầu Ra (Output)

Khung Lưới Kép (Dual Mesh)

Standard geometry output.

Một Số Ví Dụ (Examples)

The Dual Mesh Node combines nicely with triangulated meshes. In this case an Ico Sphere is used, which is made up of nice and evenly spaced triangles.

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