Face is Planar Node
The Face is Planar node outputs whether every triangle of a quads or N-gons is on the same plane as all of the others, in other words, if they have the same normal.
For example, a non-planar face can be created by moving a single vertex in a face but not the others. Triangles will always be planar.
Đầu Vào (Inputs)
- Ngưỡng (Threshold)
The distance a point can be from the surface before the face is no longer considered planar.
Tính Chất (Properties)
Nút này không có Tính Chất nào cả.
Đầu Ra (Outputs)
- Mặt Phẳng (Planar)
Whether each mesh face is planar.
Một Số Ví Dụ (Examples)
Combined with the Nút Đặt Nguyên Vật Liệu (Set Material Node), this node is used to visualize all non-planar faces in a mesh.