Nút Tam Giác Hóa (Triangulate Node)
The Triangulate node converts all faces in a mesh (quads and n-gons) to triangular faces. It functions the same as the Triangulate tool in Edit Mode.
Đầu Vào (Inputs)
- Mesh (Khung Lưới)
Standard geometry input.
- Lựa Chọn (Selection)
A standard Boolean selection input to determine which faces will be triangulated.
- Số Điểm Đỉnh Tối Thiểu (Minimum Vertices)
Minimum number of vertices a face must have to be triangulated. For example, setting this value to 5, will prevent triangulation of Quads and only triangulate N-gons.
Tính Chất (Properties)
- Phương Pháp Tứ Giác (Quad Method)
- Làm Đẹp (Beauty)
Tách phân các tứ giác thành các tam giác đẹp, phương pháp chậm hơn.
- Cố Định (Fixed)
Split the quads on their 1st and 3rd vertices.
- So Le Cố Định (Fixed Alternate)
Split the quads on their 2nd and 4th vertices.
- Đường Chéo Ngắn Nhất (Shortest Diagonal)
Split the quads along their shortest diagonal.
- Đường Chéo Dài Nhất (Longest Diagonal)
Split the quads along their longest diagonal. This is the preferred mode for cloth simulations.
- Phương Pháp Đa Giác (N-gon Method)
- Làm Đẹp (Beauty)
Arrange the new triangles nicely, slower method.
- Cắt Xén/Đoạn Phim (Clip)
Split n-gons using an ear-clipping algorithm (gives similar results to the tessellation used for the viewport rendering).
Đầu Ra (Outputs)
- Mesh (Khung Lưới)
Standard geometry output.