Nút Tam Giác Hóa (Triangulate Node)

Triangulate Node.

The Triangulate node converts all faces in a mesh (quads and n-gons) to triangular faces. It functions the same as the Triangulate tool in Edit Mode.

Đầu Vào (Inputs)

Mesh (Khung Lưới)

Standard geometry input.

Lựa Chọn (Selection)

A standard Boolean selection input to determine which faces will be triangulated.

Số Điểm Đỉnh Tối Thiểu (Minimum Vertices)

Minimum number of vertices a face must have to be triangulated. For example, setting this value to 5, will prevent triangulation of Quads and only triangulate N-gons.

Tính Chất (Properties)

Phương Pháp Tứ Giác (Quad Method)
Làm Đẹp (Beauty)

Tách phân các tứ giác thành các tam giác đẹp, phương pháp chậm hơn.

Cố Định (Fixed)

Split the quads on their 1st and 3rd vertices.

So Le Cố Định (Fixed Alternate)

Split the quads on their 2nd and 4th vertices.

Đường Chéo Ngắn Nhất (Shortest Diagonal)

Split the quads along their shortest diagonal.

Đường Chéo Dài Nhất (Longest Diagonal)

Split the quads along their longest diagonal. This is the preferred mode for cloth simulations.

Phương Pháp Đa Giác (N-gon Method)
Làm Đẹp (Beauty)

Arrange the new triangles nicely, slower method.

Cắt Xén/Đoạn Phim (Clip)

Split n-gons using an ear-clipping algorithm (gives similar results to the tessellation used for the viewport rendering).

Đầu Ra (Outputs)

Mesh (Khung Lưới)

Standard geometry output.

Ví Dụ (Example)

../../../_images/modeling_modifiers_generate_triangulate_before.png

Mesh before triangulation.

../../../_images/modeling_modifiers_generate_triangulate_after.png

Mesh after triangulation.