BMesh Types (bmesh.types)#

Base Mesh Type#

class bmesh.types.BMesh#

The BMesh data structure

calc_loop_triangles()#

Calculate triangle tessellation from quads/ngons.

Returns:

The triangulated faces.

Return type:

list of BMLoop tuples

calc_volume(signed=False)#

Calculate mesh volume based on face normals.

Parameters:

signed (bool) – when signed is true, negative values may be returned.

Returns:

The volume of the mesh.

Return type:

float

clear()#

Clear all mesh data.

copy()#
Returns:

A copy of this BMesh.

Return type:

BMesh

free()#

Explicitly free the BMesh data from memory, causing exceptions on further access.

Note

The BMesh is freed automatically, typically when the script finishes executing. However in some cases its hard to predict when this will be and its useful to explicitly free the data.

from_mesh(mesh, face_normals=True, vertex_normals=True, use_shape_key=False, shape_key_index=0)#

Initialize this bmesh from existing mesh datablock.

Parameters:
  • mesh (Mesh) – The mesh data to load.

  • use_shape_key (boolean) – Use the locations from a shape key.

  • shape_key_index (int) – The shape key index to use.

Note

Multiple calls can be used to join multiple meshes.

Custom-data layers are only copied from mesh on initialization. Further calls will copy custom-data to matching layers, layers missing on the target mesh won’t be added.

from_object(object, depsgraph, cage=False, face_normals=True, vertex_normals=True)#

Initialize this bmesh from existing object data-block (only meshes are currently supported).

Parameters:
  • object (Object) – The object data to load.

  • cage (boolean) – Get the mesh as a deformed cage.

  • face_normals (boolean) – Calculate face normals.

  • vertex_normals (boolean) – Calculate vertex normals.

normal_update()#

Update normals of mesh faces and verts.

Note

The normal of any vertex where is_wire is True will be a zero vector.

select_flush(select)#

Flush selection, independent of the current selection mode.

Parameters:

select (boolean) – flush selection or de-selected elements.

select_flush_mode()#

flush selection based on the current mode current BMesh.select_mode.

to_mesh(mesh)#

Writes this BMesh data into an existing Mesh datablock.

Parameters:

mesh (Mesh) – The mesh data to write into.

transform(matrix, filter=None)#

Transform the mesh (optionally filtering flagged data only).

Parameters:
  • matrix (4x4 mathutils.Matrix) – transform matrix.

  • filter (set) – set of values in (‘SELECT’, ‘HIDE’, ‘SEAM’, ‘SMOOTH’, ‘TAG’).

edges#

This meshes edge sequence (read-only).

Type:

BMEdgeSeq

faces#

This meshes face sequence (read-only).

Type:

BMFaceSeq

is_valid#

True when this element is valid (hasn’t been removed).

Type:

boolean

is_wrapped#

True when this mesh is owned by blender (typically the editmode BMesh).

Type:

boolean

loops#

This meshes loops (read-only).

Type:

BMLoopSeq

Note

Loops must be accessed via faces, this is only exposed for layer access.

select_history#

Sequence of selected items (the last is displayed as active).

Type:

BMEditSelSeq

select_mode#

The selection mode, values can be {‘VERT’, ‘EDGE’, ‘FACE’}, can’t be assigned an empty set.

Type:

set

verts#

This meshes vert sequence (read-only).

Type:

BMVertSeq

Mesh Elements#

class bmesh.types.BMVert#

The BMesh vertex type

calc_edge_angle(fallback=None)#

Return the angle between this vert’s two connected edges.

Parameters:

fallback (any) – return this when the vert doesn’t have 2 edges (instead of raising a ValueError).

Returns:

Angle between edges in radians.

Return type:

float

calc_shell_factor()#

Return a multiplier calculated based on the sharpness of the vertex. Where a flat surface gives 1.0, and higher values sharper edges. This is used to maintain shell thickness when offsetting verts along their normals.

Returns:

offset multiplier

Return type:

float

copy_from(other)#

Copy values from another element of matching type.

copy_from_face_interp(face)#

Interpolate the customdata from a face onto this loop (the loops vert should overlap the face).

Parameters:

face (BMFace) – The face to interpolate data from.

copy_from_vert_interp(vert_pair, fac)#

Interpolate the customdata from a vert between 2 other verts.

Parameters:

vert_pair (pair of BMVert) – The verts between which to interpolate data from.

hide_set(hide)#

Set the hide state. This is different from the hide attribute because it updates the selection and hide state of associated geometry.

Parameters:

hide (boolean) – Hidden or visible.

normal_update()#

Update vertex normal. This does not update the normals of adjoining faces.

Note

The vertex normal will be a zero vector if vertex is_wire is True.

select_set(select)#

Set the selection. This is different from the select attribute because it updates the selection state of associated geometry.

Parameters:

select (boolean) – Select or de-select.

Note

Currently this only flushes down, so selecting a face will select all its vertices but de-selecting a vertex won’t de-select all the faces that use it, before finishing with a mesh typically flushing is still needed.

co#

The coordinates for this vertex as a 3D, wrapped vector.

Type:

mathutils.Vector

hide#

Hidden state of this element.

Type:

boolean

index#

Index of this element.

Type:

int

Note

This value is not necessarily valid, while editing the mesh it can become dirty.

It’s also possible to assign any number to this attribute for a scripts internal logic.

To ensure the value is up to date - see BMElemSeq.index_update.

is_boundary#

True when this vertex is connected to boundary edges (read-only).

Type:

boolean

is_manifold#

True when this vertex is manifold (read-only).

Type:

boolean

is_valid#

True when this element is valid (hasn’t been removed).

Type:

boolean

is_wire#

True when this vertex is not connected to any faces (read-only).

Type:

boolean

Edges connected to this vertex (read-only).

Type:

BMElemSeq of BMEdge

Faces connected to this vertex (read-only).

Type:

BMElemSeq of BMFace

Loops that use this vertex (read-only).

Type:

BMElemSeq of BMLoop

normal#

The normal for this vertex as a 3D, wrapped vector.

Type:

mathutils.Vector

select#

Selected state of this element.

Type:

boolean

tag#

Generic attribute scripts can use for own logic

Type:

boolean

class bmesh.types.BMEdge#

The BMesh edge connecting 2 verts

calc_face_angle(fallback=None)#
Parameters:

fallback (any) – return this when the edge doesn’t have 2 faces (instead of raising a ValueError).

Returns:

The angle between 2 connected faces in radians.

Return type:

float

calc_face_angle_signed(fallback=None)#
Parameters:

fallback (any) – return this when the edge doesn’t have 2 faces (instead of raising a ValueError).

Returns:

The angle between 2 connected faces in radians (negative for concave join).

Return type:

float

calc_length()#
Returns:

The length between both verts.

Return type:

float

calc_tangent(loop)#

Return the tangent at this edge relative to a face (pointing inward into the face). This uses the face normal for calculation.

Parameters:

loop (BMLoop) – The loop used for tangent calculation.

Returns:

a normalized vector.

Return type:

mathutils.Vector

copy_from(other)#

Copy values from another element of matching type.

hide_set(hide)#

Set the hide state. This is different from the hide attribute because it updates the selection and hide state of associated geometry.

Parameters:

hide (boolean) – Hidden or visible.

normal_update()#

Update normals of all connected faces and the edge verts.

Note

The normal of edge vertex will be a zero vector if vertex is_wire is True.

other_vert(vert)#

Return the other vertex on this edge or None if the vertex is not used by this edge.

Parameters:

vert (BMVert) – a vert in this edge.

Returns:

The edges other vert.

Return type:

BMVert or None

select_set(select)#

Set the selection. This is different from the select attribute because it updates the selection state of associated geometry.

Parameters:

select (boolean) – Select or de-select.

Note

Currently this only flushes down, so selecting a face will select all its vertices but de-selecting a vertex won’t de-select all the faces that use it, before finishing with a mesh typically flushing is still needed.

hide#

Hidden state of this element.

Type:

boolean

index#

Index of this element.

Type:

int

Note

This value is not necessarily valid, while editing the mesh it can become dirty.

It’s also possible to assign any number to this attribute for a scripts internal logic.

To ensure the value is up to date - see BMElemSeq.index_update.

is_boundary#

True when this edge is at the boundary of a face (read-only).

Type:

boolean

is_contiguous#

True when this edge is manifold, between two faces with the same winding (read-only).

Type:

boolean

is_convex#

True when this edge joins two convex faces, depends on a valid face normal (read-only).

Type:

boolean

is_manifold#

True when this edge is manifold (read-only).

Type:

boolean

is_valid#

True when this element is valid (hasn’t been removed).

Type:

boolean

is_wire#

True when this edge is not connected to any faces (read-only).

Type:

boolean

Faces connected to this edge, (read-only).

Type:

BMElemSeq of BMFace

Loops connected to this edge, (read-only).

Type:

BMElemSeq of BMLoop

seam#

Seam for UV unwrapping.

Type:

boolean

select#

Selected state of this element.

Type:

boolean

smooth#

Smooth state of this element.

Type:

boolean

tag#

Generic attribute scripts can use for own logic

Type:

boolean

verts#

Verts this edge uses (always 2), (read-only).

Type:

BMElemSeq of BMVert

class bmesh.types.BMFace#

The BMesh face with 3 or more sides

calc_area()#

Return the area of the face.

Returns:

Return the area of the face.

Return type:

float

calc_center_bounds()#

Return bounds center of the face.

Returns:

a 3D vector.

Return type:

mathutils.Vector

calc_center_median()#

Return median center of the face.

Returns:

a 3D vector.

Return type:

mathutils.Vector

calc_center_median_weighted()#

Return median center of the face weighted by edge lengths.

Returns:

a 3D vector.

Return type:

mathutils.Vector

calc_perimeter()#

Return the perimeter of the face.

Returns:

Return the perimeter of the face.

Return type:

float

calc_tangent_edge()#

Return face tangent based on longest edge.

Returns:

a normalized vector.

Return type:

mathutils.Vector

calc_tangent_edge_diagonal()#

Return face tangent based on the edge farthest from any vertex.

Returns:

a normalized vector.

Return type:

mathutils.Vector

calc_tangent_edge_pair()#

Return face tangent based on the two longest disconnected edges.

  • Tris: Use the edge pair with the most similar lengths.

  • Quads: Use the longest edge pair.

  • NGons: Use the two longest disconnected edges.

Returns:

a normalized vector.

Return type:

mathutils.Vector

calc_tangent_vert_diagonal()#

Return face tangent based on the two most distant vertices.

Returns:

a normalized vector.

Return type:

mathutils.Vector

copy(verts=True, edges=True)#

Make a copy of this face.

Parameters:
  • verts (boolean) – When set, the faces verts will be duplicated too.

  • edges (boolean) – When set, the faces edges will be duplicated too.

Returns:

The newly created face.

Return type:

BMFace

copy_from(other)#

Copy values from another element of matching type.

copy_from_face_interp(face, vert=True)#

Interpolate the customdata from another face onto this one (faces should overlap).

Parameters:
  • face (BMFace) – The face to interpolate data from.

  • vert (boolean) – When True, also copy vertex data.

hide_set(hide)#

Set the hide state. This is different from the hide attribute because it updates the selection and hide state of associated geometry.

Parameters:

hide (boolean) – Hidden or visible.

normal_flip()#

Reverses winding of a face, which flips its normal.

normal_update()#

Update face normal based on the positions of the face verts. This does not update the normals of face verts.

select_set(select)#

Set the selection. This is different from the select attribute because it updates the selection state of associated geometry.

Parameters:

select (boolean) – Select or de-select.

Note

Currently this only flushes down, so selecting a face will select all its vertices but de-selecting a vertex won’t de-select all the faces that use it, before finishing with a mesh typically flushing is still needed.

edges#

Edges of this face, (read-only).

Type:

BMElemSeq of BMEdge

hide#

Hidden state of this element.

Type:

boolean

index#

Index of this element.

Type:

int

Note

This value is not necessarily valid, while editing the mesh it can become dirty.

It’s also possible to assign any number to this attribute for a scripts internal logic.

To ensure the value is up to date - see BMElemSeq.index_update.

is_valid#

True when this element is valid (hasn’t been removed).

Type:

boolean

loops#

Loops of this face, (read-only).

Type:

BMElemSeq of BMLoop

material_index#

The face’s material index.

Type:

int

normal#

The normal for this face as a 3D, wrapped vector.

Type:

mathutils.Vector

select#

Selected state of this element.

Type:

boolean

smooth#

Smooth state of this element.

Type:

boolean

tag#

Generic attribute scripts can use for own logic

Type:

boolean

verts#

Verts of this face, (read-only).

Type:

BMElemSeq of BMVert

class bmesh.types.BMLoop#

This is normally accessed from BMFace.loops where each face loop represents a corner of the face.

calc_angle()#

Return the angle at this loops corner of the face. This is calculated so sharper corners give lower angles.

Returns:

The angle in radians.

Return type:

float

calc_normal()#

Return normal at this loops corner of the face. Falls back to the face normal for straight lines.

Returns:

a normalized vector.

Return type:

mathutils.Vector

calc_tangent()#

Return the tangent at this loops corner of the face (pointing inward into the face). Falls back to the face normal for straight lines.

Returns:

a normalized vector.

Return type:

mathutils.Vector

copy_from(other)#

Copy values from another element of matching type.

copy_from_face_interp(face, vert=True, multires=True)#

Interpolate the customdata from a face onto this loop (the loops vert should overlap the face).

Parameters:
  • face (BMFace) – The face to interpolate data from.

  • vert (boolean) – When enabled, interpolate the loops vertex data (optional).

  • multires (boolean) – When enabled, interpolate the loops multires data (optional).

edge#

The loop’s edge (between this loop and the next), (read-only).

Type:

BMEdge

face#

The face this loop makes (read-only).

Type:

BMFace

index#

Index of this element.

Type:

int

Note

This value is not necessarily valid, while editing the mesh it can become dirty.

It’s also possible to assign any number to this attribute for a scripts internal logic.

To ensure the value is up to date - see BMElemSeq.index_update.

is_convex#

True when this loop is at the convex corner of a face, depends on a valid face normal (read-only).

Type:

boolean

is_valid#

True when this element is valid (hasn’t been removed).

Type:

boolean

The next face corner (read-only).

Type:

BMLoop

The previous face corner (read-only).

Type:

BMLoop

The next loop around the edge (read-only).

Type:

BMLoop

The previous loop around the edge (read-only).

Type:

BMLoop

Loops connected to this loop, (read-only).

Type:

BMElemSeq of BMLoop

tag#

Generic attribute scripts can use for own logic

Type:

boolean

vert#

The loop’s vertex (read-only).

Type:

BMVert

Sequence Accessors#

class bmesh.types.BMElemSeq#

General sequence type used for accessing any sequence of BMVert, BMEdge, BMFace, BMLoop.

When accessed via BMesh.verts, BMesh.edges, BMesh.faces there are also functions to create/remove items.

index_update()#

Initialize the index values of this sequence.

This is the equivalent of looping over all elements and assigning the index values.

for index, ele in enumerate(sequence):
    ele.index = index

Note

Running this on sequences besides BMesh.verts, BMesh.edges, BMesh.faces works but won’t result in each element having a valid index, instead its order in the sequence will be set.

class bmesh.types.BMVertSeq#
ensure_lookup_table()#

Ensure internal data needed for int subscription is initialized with verts/edges/faces, eg bm.verts[index].

This needs to be called again after adding/removing data in this sequence.

index_update()#

Initialize the index values of this sequence.

This is the equivalent of looping over all elements and assigning the index values.

for index, ele in enumerate(sequence):
    ele.index = index

Note

Running this on sequences besides BMesh.verts, BMesh.edges, BMesh.faces works but won’t result in each element having a valid index, instead its order in the sequence will be set.

new(co=(0.0, 0.0, 0.0), example=None)#

Create a new vertex.

Parameters:
  • co (float triplet) – The initial location of the vertex (optional argument).

  • example (BMVert) – Existing vert to initialize settings.

Returns:

The newly created vertex.

Return type:

BMVert

remove(vert)#

Remove a vert.

sort(key=None, reverse=False)#

Sort the elements of this sequence, using an optional custom sort key. Indices of elements are not changed, BMElemSeq.index_update can be used for that.

Parameters:
  • key – The key that sets the ordering of the elements.

  • reverse (bool) – Reverse the order of the elements

Note

When the ‘key’ argument is not provided, the elements are reordered following their current index value. In particular this can be used by setting indices manually before calling this method.

Warning

Existing references to the N’th element, will continue to point the data at that index.

layers#

custom-data layers (read-only).

Type:

BMLayerAccessVert

class bmesh.types.BMEdgeSeq#
ensure_lookup_table()#

Ensure internal data needed for int subscription is initialized with verts/edges/faces, eg bm.verts[index].

This needs to be called again after adding/removing data in this sequence.

get(verts, fallback=None)#

Return an edge which uses the verts passed.

Parameters:
  • verts (sequence of BMVert) – Sequence of verts.

  • fallback – Return this value if nothing is found.

Returns:

The edge found or None

Return type:

BMEdge

index_update()#

Initialize the index values of this sequence.

This is the equivalent of looping over all elements and assigning the index values.

for index, ele in enumerate(sequence):
    ele.index = index

Note

Running this on sequences besides BMesh.verts, BMesh.edges, BMesh.faces works but won’t result in each element having a valid index, instead its order in the sequence will be set.

new(verts, example=None)#

Create a new edge from a given pair of verts.

Parameters:
  • verts (pair of BMVert) – Vertex pair.

  • example (BMEdge) – Existing edge to initialize settings (optional argument).

Returns:

The newly created edge.

Return type:

BMEdge

remove(edge)#

Remove an edge.

sort(key=None, reverse=False)#

Sort the elements of this sequence, using an optional custom sort key. Indices of elements are not changed, BMElemSeq.index_update can be used for that.

Parameters:
  • key – The key that sets the ordering of the elements.

  • reverse (bool) – Reverse the order of the elements

Note

When the ‘key’ argument is not provided, the elements are reordered following their current index value. In particular this can be used by setting indices manually before calling this method.

Warning

Existing references to the N’th element, will continue to point the data at that index.

layers#

custom-data layers (read-only).

Type:

BMLayerAccessEdge

class bmesh.types.BMFaceSeq#
ensure_lookup_table()#

Ensure internal data needed for int subscription is initialized with verts/edges/faces, eg bm.verts[index].

This needs to be called again after adding/removing data in this sequence.

get(verts, fallback=None)#

Return a face which uses the verts passed.

Parameters:
  • verts (sequence of BMVert) – Sequence of verts.

  • fallback – Return this value if nothing is found.

Returns:

The face found or None

Return type:

BMFace

index_update()#

Initialize the index values of this sequence.

This is the equivalent of looping over all elements and assigning the index values.

for index, ele in enumerate(sequence):
    ele.index = index

Note

Running this on sequences besides BMesh.verts, BMesh.edges, BMesh.faces works but won’t result in each element having a valid index, instead its order in the sequence will be set.

new(verts, example=None)#

Create a new face from a given set of verts.

Parameters:
  • verts (sequence of BMVert) – Sequence of 3 or more verts.

  • example (BMFace) – Existing face to initialize settings (optional argument).

Returns:

The newly created face.

Return type:

BMFace

remove(face)#

Remove a face.

sort(key=None, reverse=False)#

Sort the elements of this sequence, using an optional custom sort key. Indices of elements are not changed, BMElemSeq.index_update can be used for that.

Parameters:
  • key – The key that sets the ordering of the elements.

  • reverse (bool) – Reverse the order of the elements

Note

When the ‘key’ argument is not provided, the elements are reordered following their current index value. In particular this can be used by setting indices manually before calling this method.

Warning

Existing references to the N’th element, will continue to point the data at that index.

active#

active face.

Type:

BMFace or None

layers#

custom-data layers (read-only).

Type:

BMLayerAccessFace

class bmesh.types.BMLoopSeq#
layers#

custom-data layers (read-only).

Type:

BMLayerAccessLoop

class bmesh.types.BMIter#

Internal BMesh type for looping over verts/faces/edges, used for iterating over BMElemSeq types.

Selection History#

class bmesh.types.BMEditSelSeq#
add(element)#

Add an element to the selection history (no action taken if its already added).

clear()#

Empties the selection history.

discard(element)#

Discard an element from the selection history.

Like remove but doesn’t raise an error when the elements not in the selection list.

remove(element)#

Remove an element from the selection history.

validate()#

Ensures all elements in the selection history are selected.

active#

The last selected element or None (read-only).

Type:

BMVert, BMEdge or BMFace

class bmesh.types.BMEditSelIter#

Custom-Data Layer Access#

class bmesh.types.BMLayerAccessVert#

Exposes custom-data layer attributes.

color#

Generic RGBA color with 8-bit precision custom-data layer.

Type:

BMLayerCollection of mathutils.Vector

deform#

Vertex deform weight BMDeformVert (TODO).

Type:

BMLayerCollection of bmesh.types.BMDeformVert

float#

Generic float custom-data layer.

Type:

BMLayerCollection of float

float_color#

Generic RGBA color with float precision custom-data layer.

Type:

BMLayerCollection of mathutils.Vector

float_vector#

Generic 3D vector with float precision custom-data layer.

Type:

BMLayerCollection of mathutils.Vector

int#

Generic int custom-data layer.

Type:

BMLayerCollection of int

shape#

Vertex shapekey absolute location (as a 3D Vector).

Type:

BMLayerCollection of mathutils.Vector

skin#

Accessor for skin layer.

Type:

BMLayerCollection of bmesh.types.BMVertSkin

string#

Generic string custom-data layer (exposed as bytes, 255 max length).

Type:

BMLayerCollection of bytes

class bmesh.types.BMLayerAccessEdge#

Exposes custom-data layer attributes.

color#

Generic RGBA color with 8-bit precision custom-data layer.

Type:

BMLayerCollection of mathutils.Vector

float#

Generic float custom-data layer.

Type:

BMLayerCollection of float

float_color#

Generic RGBA color with float precision custom-data layer.

Type:

BMLayerCollection of mathutils.Vector

float_vector#

Generic 3D vector with float precision custom-data layer.

Type:

BMLayerCollection of mathutils.Vector

freestyle#

Accessor for Freestyle edge layer.

Type:

BMLayerCollection

int#

Generic int custom-data layer.

Type:

BMLayerCollection of int

string#

Generic string custom-data layer (exposed as bytes, 255 max length).

Type:

BMLayerCollection of bytes

class bmesh.types.BMLayerAccessFace#

Exposes custom-data layer attributes.

color#

Generic RGBA color with 8-bit precision custom-data layer.

Type:

BMLayerCollection of mathutils.Vector

float#

Generic float custom-data layer.

Type:

BMLayerCollection of float

float_color#

Generic RGBA color with float precision custom-data layer.

Type:

BMLayerCollection of mathutils.Vector

float_vector#

Generic 3D vector with float precision custom-data layer.

Type:

BMLayerCollection of mathutils.Vector

freestyle#

Accessor for Freestyle face layer.

Type:

BMLayerCollection

int#

Generic int custom-data layer.

Type:

BMLayerCollection of int

string#

Generic string custom-data layer (exposed as bytes, 255 max length).

Type:

BMLayerCollection of bytes

class bmesh.types.BMLayerAccessLoop#

Exposes custom-data layer attributes.

color#

Generic RGBA color with 8-bit precision custom-data layer.

Type:

BMLayerCollection of mathutils.Vector

float#

Generic float custom-data layer.

Type:

BMLayerCollection of float

float_color#

Generic RGBA color with float precision custom-data layer.

Type:

BMLayerCollection of mathutils.Vector

float_vector#

Generic 3D vector with float precision custom-data layer.

Type:

BMLayerCollection of mathutils.Vector

int#

Generic int custom-data layer.

Type:

BMLayerCollection of int

string#

Generic string custom-data layer (exposed as bytes, 255 max length).

Type:

BMLayerCollection of bytes

uv#

Accessor for BMLoopUV UV (as a 2D Vector).

Type:

BMLayerCollection of bmesh.types.BMLoopUV

class bmesh.types.BMLayerCollection#

Gives access to a collection of custom-data layers of the same type and behaves like Python dictionaries, except for the ability to do list like index access.

get(key, default=None)#

Returns the value of the layer matching the key or default when not found (matches Python’s dictionary function of the same name).

Parameters:
  • key (string) – The key associated with the layer.

  • default (Undefined) – Optional argument for the value to return if key is not found.

items()#

Return the identifiers of collection members (matching Python’s dict.items() functionality).

Returns:

(key, value) pairs for each member of this collection.

Return type:

list of tuples

keys()#

Return the identifiers of collection members (matching Python’s dict.keys() functionality).

Returns:

the identifiers for each member of this collection.

Return type:

list of strings

new(name)#

Create a new layer

Parameters:

name (string) – Optional name argument (will be made unique).

Returns:

The newly created layer.

Return type:

BMLayerItem

remove(layer)#

Remove a layer

Parameters:

layer (BMLayerItem) – The layer to remove.

values()#

Return the values of collection (matching Python’s dict.values() functionality).

Returns:

the members of this collection.

Return type:

list

verify()#

Create a new layer or return an existing active layer

Returns:

The newly verified layer.

Return type:

BMLayerItem

active#

The active layer of this type (read-only).

Type:

BMLayerItem

is_singleton#

True if there can exists only one layer of this type (read-only).

Type:

boolean

class bmesh.types.BMLayerItem#

Exposes a single custom data layer, their main purpose is for use as item accessors to custom-data when used with vert/edge/face/loop data.

copy_from(other)#

Return a copy of the layer

Parameters:

other (BMLayerItem) – Another layer to copy from.

name#

The layers unique name (read-only).

Type:

string

Custom-Data Layer Types#

class bmesh.types.BMLoopUV#
pin_uv#

UV pin state.

Type:

boolean

select#

UV select state.

Type:

boolean

select_edge#

UV edge select state.

Type:

boolean

uv#

Loops UV (as a 2D Vector).

Type:

mathutils.Vector

class bmesh.types.BMDeformVert#
clear()#

Clears all weights.

get(key, default=None)#

Returns the deform weight matching the key or default when not found (matches Python’s dictionary function of the same name).

Parameters:
  • key (int) – The key associated with deform weight.

  • default (Undefined) – Optional argument for the value to return if key is not found.

items()#

Return (group, weight) pairs for this vertex (matching Python’s dict.items() functionality).

Returns:

(key, value) pairs for each deform weight of this vertex.

Return type:

list of tuples

keys()#

Return the group indices used by this vertex (matching Python’s dict.keys() functionality).

Returns:

the deform group this vertex uses

Return type:

list of ints

values()#

Return the weights of the deform vertex (matching Python’s dict.values() functionality).

Returns:

The weights that influence this vertex

Return type:

list of floats