Image Operators#
- bpy.ops.image.add_render_slot()#
Add a new render slot
- bpy.ops.image.change_frame(*, frame=0)#
Interactively change the current frame number
- Parameters:
frame (int in [-1048574, 1048574], (optional)) – Frame
- bpy.ops.image.clear_render_border()#
Clear the boundaries of the render region and disable render region
- bpy.ops.image.clear_render_slot()#
Clear the currently selected render slot
- bpy.ops.image.clipboard_copy()#
Copy the image to the clipboard
- bpy.ops.image.clipboard_paste()#
Paste new image from the clipboard
- bpy.ops.image.convert_to_mesh_plane(*, interpolation='Linear', extension='CLIP', alpha_mode='STRAIGHT', use_auto_refresh=True, relative=True, shader='PRINCIPLED', emit_strength=1.0, use_transparency=True, render_method='DITHERED', use_backface_culling=False, show_transparent_back=True, overwrite_material=True, name_from='OBJECT', delete_ref=True)#
Convert selected reference images to textured mesh plane
- Parameters:
interpolation (enum in ['Linear', 'Closest', 'Cubic', 'Smart'], (optional)) –
Interpolation, Texture interpolation
Linear
Linear – Linear interpolation.Closest
Closest – No interpolation (sample closest texel).Cubic
Cubic – Cubic interpolation.Smart
Smart – Bicubic when magnifying, else bilinear (OSL only).
extension (enum in ['CLIP', 'EXTEND', 'REPEAT'], (optional)) –
Extension, How the image is extrapolated past its original bounds
CLIP
Clip – Clip to image size and set exterior pixels as transparent.EXTEND
Extend – Extend by repeating edge pixels of the image.REPEAT
Repeat – Cause the image to repeat horizontally and vertically.
alpha_mode (enum in ['STRAIGHT', 'PREMUL', 'CHANNEL_PACKED', 'NONE'], (optional)) –
Alpha Mode, Representation of alpha in the image file, to convert to and from when saving and loading the image
STRAIGHT
Straight – Store RGB and alpha channels separately with alpha acting as a mask, also known as unassociated alpha. Commonly used by image editing applications and file formats like PNG..PREMUL
Premultiplied – Store RGB channels with alpha multiplied in, also known as associated alpha. The natural format for renders and used by file formats like OpenEXR..CHANNEL_PACKED
Channel Packed – Different images are packed in the RGB and alpha channels, and they should not affect each other. Channel packing is commonly used by game engines to save memory..NONE
None – Ignore alpha channel from the file and make image fully opaque.
use_auto_refresh (boolean, (optional)) – Auto Refresh, Always refresh image on frame changes
relative (boolean, (optional)) – Relative Paths, Use relative file paths
shader (enum in ['PRINCIPLED', 'SHADELESS', 'EMISSION'], (optional)) –
Shader, Node shader to use
PRINCIPLED
Principled – Principled shader.SHADELESS
Shadeless – Only visible to camera and reflections.EMISSION
Emission – Emission shader.
emit_strength (float in [0, inf], (optional)) – Emission Strength, Strength of emission
use_transparency (boolean, (optional)) – Use Alpha, Use alpha channel for transparency
render_method (enum in ['DITHERED', 'BLENDED'], (optional)) –
Render Method
DITHERED
Dithered – Allows for grayscale hashed transparency, and compatible with render passes and ray-tracing. Also known as deferred rendering..BLENDED
Blended – Allows for colored transparency, but incompatible with render passes and ray-tracing. Also known as forward rendering..
use_backface_culling (boolean, (optional)) – Backface Culling, Use backface culling to hide the back side of faces
show_transparent_back (boolean, (optional)) – Show Backface, Render multiple transparent layers (may introduce transparency sorting problems)
overwrite_material (boolean, (optional)) – Overwrite Material, Overwrite existing material with the same name
name_from (enum in ['OBJECT', 'IMAGE'], (optional)) –
Name After, Name for new mesh object and material
OBJECT
Source Object – Name after object source with a suffix.IMAGE
Source Image – name from laoded image.
delete_ref (boolean, (optional)) – Delete Reference Object, Delete empty image object once mesh plane is created
- File:
- bpy.ops.image.curves_point_set(*, point='BLACK_POINT', size=1)#
Set black point or white point for curves
- Parameters:
point (enum in ['BLACK_POINT', 'WHITE_POINT'], (optional)) – Point, Set black point or white point for curves
size (int in [1, 128], (optional)) – Sample Size
- bpy.ops.image.cycle_render_slot(*, reverse=False)#
Cycle through all non-void render slots
- Parameters:
reverse (boolean, (optional)) – Cycle in Reverse
- bpy.ops.image.external_edit(*, filepath='')#
Edit image in an external application
- Parameters:
filepath (string, (optional, never None)) – filepath
- File:
- bpy.ops.image.file_browse(*, filepath='', hide_props_region=True, check_existing=False, filter_blender=False, filter_backup=False, filter_image=True, filter_movie=True, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=9, relative_path=True, show_multiview=False, use_multiview=False, display_type='DEFAULT', sort_method='')#
Open an image file browser, hold Shift to open the file, Alt to browse containing directory
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
hide_props_region (boolean, (optional)) – Hide Operator Properties, Collapse the region displaying the operator settings
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
relative_path (boolean, (optional)) – Relative Path, Select the file relative to the blend file
show_multiview (boolean, (optional)) – Enable Multi-View
use_multiview (boolean, (optional)) – Use Multi-View
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
- bpy.ops.image.flip(*, use_flip_x=False, use_flip_y=False)#
Flip the image
- Parameters:
use_flip_x (boolean, (optional)) – Horizontal, Flip the image horizontally
use_flip_y (boolean, (optional)) – Vertical, Flip the image vertically
- bpy.ops.image.import_as_mesh_planes(*, interpolation='Linear', extension='CLIP', alpha_mode='STRAIGHT', use_auto_refresh=True, relative=True, shader='PRINCIPLED', emit_strength=1.0, use_transparency=True, render_method='DITHERED', use_backface_culling=False, show_transparent_back=True, overwrite_material=True, filepath='', align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), files=None, directory='', filter_image=True, filter_movie=True, filter_folder=True, force_reload=False, image_sequence=False, offset=True, offset_axis='+X', offset_amount=0.1, align_axis='CAM_AX', prev_align_axis='NONE', align_track=False, size_mode='ABSOLUTE', fill_mode='FILL', height=1.0, factor=600.0)#
Create mesh plane(s) from image files with the appropriate aspect ratio
- Parameters:
interpolation (enum in ['Linear', 'Closest', 'Cubic', 'Smart'], (optional)) –
Interpolation, Texture interpolation
Linear
Linear – Linear interpolation.Closest
Closest – No interpolation (sample closest texel).Cubic
Cubic – Cubic interpolation.Smart
Smart – Bicubic when magnifying, else bilinear (OSL only).
extension (enum in ['CLIP', 'EXTEND', 'REPEAT'], (optional)) –
Extension, How the image is extrapolated past its original bounds
CLIP
Clip – Clip to image size and set exterior pixels as transparent.EXTEND
Extend – Extend by repeating edge pixels of the image.REPEAT
Repeat – Cause the image to repeat horizontally and vertically.
alpha_mode (enum in ['STRAIGHT', 'PREMUL', 'CHANNEL_PACKED', 'NONE'], (optional)) –
Alpha Mode, Representation of alpha in the image file, to convert to and from when saving and loading the image
STRAIGHT
Straight – Store RGB and alpha channels separately with alpha acting as a mask, also known as unassociated alpha. Commonly used by image editing applications and file formats like PNG..PREMUL
Premultiplied – Store RGB channels with alpha multiplied in, also known as associated alpha. The natural format for renders and used by file formats like OpenEXR..CHANNEL_PACKED
Channel Packed – Different images are packed in the RGB and alpha channels, and they should not affect each other. Channel packing is commonly used by game engines to save memory..NONE
None – Ignore alpha channel from the file and make image fully opaque.
use_auto_refresh (boolean, (optional)) – Auto Refresh, Always refresh image on frame changes
relative (boolean, (optional)) – Relative Paths, Use relative file paths
shader (enum in ['PRINCIPLED', 'SHADELESS', 'EMISSION'], (optional)) –
Shader, Node shader to use
PRINCIPLED
Principled – Principled shader.SHADELESS
Shadeless – Only visible to camera and reflections.EMISSION
Emission – Emission shader.
emit_strength (float in [0, inf], (optional)) – Emission Strength, Strength of emission
use_transparency (boolean, (optional)) – Use Alpha, Use alpha channel for transparency
render_method (enum in ['DITHERED', 'BLENDED'], (optional)) –
Render Method
DITHERED
Dithered – Allows for grayscale hashed transparency, and compatible with render passes and ray-tracing. Also known as deferred rendering..BLENDED
Blended – Allows for colored transparency, but incompatible with render passes and ray-tracing. Also known as forward rendering..
use_backface_culling (boolean, (optional)) – Backface Culling, Use backface culling to hide the back side of faces
show_transparent_back (boolean, (optional)) – Show Backface, Render multiple transparent layers (may introduce transparency sorting problems)
overwrite_material (boolean, (optional)) – Overwrite Material, Overwrite existing material with the same name
filepath (string, (optional, never None)) – File Path, Filepath used for importing the file
align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) –
Align
WORLD
World – Align the new object to the world.VIEW
View – Align the new object to the view.CURSOR
3D Cursor – Use the 3D cursor orientation for the new object.
location (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Locationrotation (
mathutils.Euler
rotation of 3 items in [-inf, inf], (optional)) – Rotationfiles (
bpy_prop_collection
ofOperatorFileListElement
, (optional)) – filesdirectory (string, (optional, never None)) – directory
filter_image (boolean, (optional)) – filter_image
filter_movie (boolean, (optional)) – filter_movie
filter_folder (boolean, (optional)) – filter_folder
force_reload (boolean, (optional)) – Force Reload, Force reload the image if it is already opened elsewhere in Blender
image_sequence (boolean, (optional)) – Detect Image Sequences, Import sequentially numbered images as an animated image sequence instead of separate planes
offset (boolean, (optional)) – Offset Planes, Offset planes from each other. If disabled, multiple planes will be created at the same location
offset_axis (enum in ['+X', '+Y', '+Z', '-X', '-Y', '-Z'], (optional)) –
Offset Direction, How planes are oriented relative to each others’ local axis
+X
+X – Side by Side to the Left.+Y
+Y – Side by Side, Downward.+Z
+Z – Stacked Above.-X
-X – Side by Side to the Right.-Y
-Y – Side by Side, Upward.-Z
-Z – Stacked Below.
offset_amount (float in [-inf, inf], (optional)) – Offset Distance, Set distance between each plane
align_axis (enum in ['+X', '+Y', '+Z', '-X', '-Y', '-Z', 'CAM', 'CAM_AX'], (optional)) –
Align, How to align the planes
+X
+X – Facing positive X.+Y
+Y – Facing positive Y.+Z
+Z – Facing positive Z.-X
-X – Facing negative X.-Y
-Y – Facing negative Y.-Z
-Z – Facing negative Z.CAM
Face Camera – Facing camera.CAM_AX
Camera’s Main Axis – Facing the camera’s dominant axis.
prev_align_axis (enum in ['+X', '+Y', '+Z', '-X', '-Y', '-Z', 'CAM', 'CAM_AX', 'NONE'], (optional)) –
prev_align_axis
+X
+X – Facing positive X.+Y
+Y – Facing positive Y.+Z
+Z – Facing positive Z.-X
-X – Facing negative X.-Y
-Y – Facing negative Y.-Z
-Z – Facing negative Z.CAM
Face Camera – Facing camera.CAM_AX
Camera’s Main Axis – Facing the camera’s dominant axis.NONE
Undocumented.
align_track (boolean, (optional)) – Track Camera, Add a constraint to make the planes track the camera
size_mode (enum in ['ABSOLUTE', 'CAMERA', 'DPI', 'DPBU'], (optional)) –
Size Mode, Method for computing the plane size
ABSOLUTE
Absolute – Use absolute size.CAMERA
Scale to Camera Frame – Scale to fit or fill the camera frame.DPI
Pixels per Inch – Scale based on pixels per inch.DPBU
Pixels per Blender Unit – Scale based on pixels per Blender Unit.
fill_mode (enum in ['FILL', 'FIT'], (optional)) –
Scale, Method to scale the plane with the camera frame
FILL
Fill – Fill camera frame, spilling outside the frame.FIT
Fit – Fit entire image within the camera frame.
height (float in [0.001, inf], (optional)) – Height, Height of the created plane
factor (float in [1, inf], (optional)) – Definition, Number of pixels per inch or Blender Unit
- File:
- bpy.ops.image.invert(*, invert_r=False, invert_g=False, invert_b=False, invert_a=False)#
Invert image’s channels
- Parameters:
invert_r (boolean, (optional)) – Red, Invert red channel
invert_g (boolean, (optional)) – Green, Invert green channel
invert_b (boolean, (optional)) – Blue, Invert blue channel
invert_a (boolean, (optional)) – Alpha, Invert alpha channel
- bpy.ops.image.match_movie_length()#
Set image’s user’s length to the one of this video
- bpy.ops.image.new(*, name='Untitled', width=1024, height=1024, color=(0.0, 0.0, 0.0, 1.0), alpha=True, generated_type='BLANK', float=False, use_stereo_3d=False, tiled=False)#
Create a new image
- Parameters:
name (string, (optional, never None)) – Name, Image data-block name
width (int in [1, inf], (optional)) – Width, Image width
height (int in [1, inf], (optional)) – Height, Image height
color (float array of 4 items in [0, inf], (optional)) – Color, Default fill color
alpha (boolean, (optional)) – Alpha, Create an image with an alpha channel
generated_type (enum in Image Generated Type Items, (optional)) – Generated Type, Fill the image with a grid for UV map testing
float (boolean, (optional)) – 32-bit Float, Create image with 32-bit floating-point bit depth
use_stereo_3d (boolean, (optional)) – Stereo 3D, Create an image with left and right views
tiled (boolean, (optional)) – Tiled, Create a tiled image
- bpy.ops.image.open(*, allow_path_tokens=True, filepath='', directory='', files=None, hide_props_region=True, check_existing=False, filter_blender=False, filter_backup=False, filter_image=True, filter_movie=True, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=9, relative_path=True, show_multiview=False, use_multiview=False, display_type='DEFAULT', sort_method='', use_sequence_detection=True, use_udim_detecting=True)#
Open image
- Parameters:
allow_path_tokens (boolean, (optional)) – Allow the path to contain substitution tokens
filepath (string, (optional, never None)) – File Path, Path to file
directory (string, (optional, never None)) – Directory, Directory of the file
files (
bpy_prop_collection
ofOperatorFileListElement
, (optional)) – Fileshide_props_region (boolean, (optional)) – Hide Operator Properties, Collapse the region displaying the operator settings
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
relative_path (boolean, (optional)) – Relative Path, Select the file relative to the blend file
show_multiview (boolean, (optional)) – Enable Multi-View
use_multiview (boolean, (optional)) – Use Multi-View
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
use_sequence_detection (boolean, (optional)) – Detect Sequences, Automatically detect animated sequences in selected images (based on file names)
use_udim_detecting (boolean, (optional)) – Detect UDIMs, Detect selected UDIM files and load all matching tiles
- bpy.ops.image.open_images(*, directory='', files=None, relative_path=True, use_sequence_detection=True, use_udim_detection=True)#
Undocumented, consider contributing.
- Parameters:
directory (string, (optional, never None)) – directory
files (
bpy_prop_collection
ofOperatorFileListElement
, (optional)) – filesrelative_path (boolean, (optional)) – Use relative path
use_sequence_detection (boolean, (optional)) – Use sequence detection
use_udim_detection (boolean, (optional)) – Use UDIM detection
- File:
- bpy.ops.image.pack()#
Pack an image as embedded data into the .blend file
- bpy.ops.image.project_apply()#
Project edited image back onto the object
- bpy.ops.image.project_edit()#
Edit a snapshot of the 3D Viewport in an external image editor
- bpy.ops.image.read_viewlayers()#
Read all the current scene’s view layers from cache, as needed
- bpy.ops.image.reload()#
Reload current image from disk
- bpy.ops.image.remove_render_slot()#
Remove the current render slot
- bpy.ops.image.render_border(*, xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True)#
Set the boundaries of the render region and enable render region
- Parameters:
xmin (int in [-inf, inf], (optional)) – X Min
xmax (int in [-inf, inf], (optional)) – X Max
ymin (int in [-inf, inf], (optional)) – Y Min
ymax (int in [-inf, inf], (optional)) – Y Max
wait_for_input (boolean, (optional)) – Wait for Input
- bpy.ops.image.replace(*, filepath='', hide_props_region=True, check_existing=False, filter_blender=False, filter_backup=False, filter_image=True, filter_movie=True, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=9, relative_path=True, show_multiview=False, use_multiview=False, display_type='DEFAULT', sort_method='')#
Replace current image by another one from disk
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
hide_props_region (boolean, (optional)) – Hide Operator Properties, Collapse the region displaying the operator settings
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
relative_path (boolean, (optional)) – Relative Path, Select the file relative to the blend file
show_multiview (boolean, (optional)) – Enable Multi-View
use_multiview (boolean, (optional)) – Use Multi-View
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
- bpy.ops.image.resize(*, size=(0, 0))#
Resize the image
- Parameters:
size (int array of 2 items in [1, inf], (optional)) – Size
- bpy.ops.image.rotate_orthogonal(*, degrees='90')#
Rotate the image
- Parameters:
degrees (enum in ['90', '180', '270'], (optional)) –
Degrees, Amount of rotation in degrees (90, 180, 270)
90
90 Degrees – Rotate 90 degrees clockwise.180
180 Degrees – Rotate 180 degrees clockwise.270
270 Degrees – Rotate 270 degrees clockwise.
- bpy.ops.image.sample(*, size=1)#
Use mouse to sample a color in current image
- Parameters:
size (int in [1, 128], (optional)) – Sample Size
- bpy.ops.image.sample_line(*, xstart=0, xend=0, ystart=0, yend=0, flip=False, cursor=5)#
Sample a line and show it in Scope panels
- Parameters:
xstart (int in [-inf, inf], (optional)) – X Start
xend (int in [-inf, inf], (optional)) – X End
ystart (int in [-inf, inf], (optional)) – Y Start
yend (int in [-inf, inf], (optional)) – Y End
flip (boolean, (optional)) – Flip
cursor (int in [0, inf], (optional)) – Cursor, Mouse cursor style to use during the modal operator
- bpy.ops.image.save()#
Save the image with current name and settings
- bpy.ops.image.save_all_modified()#
Save all modified images
- bpy.ops.image.save_as(*, save_as_render=False, copy=False, allow_path_tokens=True, filepath='', check_existing=True, filter_blender=False, filter_backup=False, filter_image=True, filter_movie=True, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=9, relative_path=True, show_multiview=False, use_multiview=False, display_type='DEFAULT', sort_method='')#
Save the image with another name and/or settings
- Parameters:
save_as_render (boolean, (optional)) – Save As Render, Save image with render color management.For display image formats like PNG, apply view and display transform.For intermediate image formats like OpenEXR, use the default render output color space
copy (boolean, (optional)) – Copy, Create a new image file without modifying the current image in Blender
allow_path_tokens (boolean, (optional)) – Allow the path to contain substitution tokens
filepath (string, (optional, never None)) – File Path, Path to file
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
relative_path (boolean, (optional)) – Relative Path, Select the file relative to the blend file
show_multiview (boolean, (optional)) – Enable Multi-View
use_multiview (boolean, (optional)) – Use Multi-View
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
- bpy.ops.image.save_sequence()#
Save a sequence of images
- bpy.ops.image.tile_add(*, number=1002, count=1, label='', fill=True, color=(0.0, 0.0, 0.0, 1.0), generated_type='BLANK', width=1024, height=1024, float=False, alpha=True)#
Adds a tile to the image
- Parameters:
number (int in [1001, 2000], (optional)) – Number, UDIM number of the tile
count (int in [1, inf], (optional)) – Count, How many tiles to add
label (string, (optional, never None)) – Label, Optional tile label
fill (boolean, (optional)) – Fill, Fill new tile with a generated image
color (float array of 4 items in [0, inf], (optional)) – Color, Default fill color
generated_type (enum in Image Generated Type Items, (optional)) – Generated Type, Fill the image with a grid for UV map testing
width (int in [1, inf], (optional)) – Width, Image width
height (int in [1, inf], (optional)) – Height, Image height
float (boolean, (optional)) – 32-bit Float, Create image with 32-bit floating-point bit depth
alpha (boolean, (optional)) – Alpha, Create an image with an alpha channel
- bpy.ops.image.tile_fill(*, color=(0.0, 0.0, 0.0, 1.0), generated_type='BLANK', width=1024, height=1024, float=False, alpha=True)#
Fill the current tile with a generated image
- Parameters:
color (float array of 4 items in [0, inf], (optional)) – Color, Default fill color
generated_type (enum in Image Generated Type Items, (optional)) – Generated Type, Fill the image with a grid for UV map testing
width (int in [1, inf], (optional)) – Width, Image width
height (int in [1, inf], (optional)) – Height, Image height
float (boolean, (optional)) – 32-bit Float, Create image with 32-bit floating-point bit depth
alpha (boolean, (optional)) – Alpha, Create an image with an alpha channel
- bpy.ops.image.tile_remove()#
Removes a tile from the image
- bpy.ops.image.unpack(*, method='USE_LOCAL', id='')#
Save an image packed in the .blend file to disk
- Parameters:
method (enum in Unpack Method Items, (optional)) – Method, How to unpack
id (string, (optional, never None)) – Image Name, Image data-block name to unpack
- bpy.ops.image.view_all(*, fit_view=False)#
View the entire image
- Parameters:
fit_view (boolean, (optional)) – Fit View, Fit frame to the viewport
- bpy.ops.image.view_center_cursor()#
Center the view so that the cursor is in the middle of the view
- bpy.ops.image.view_cursor_center(*, fit_view=False)#
Set 2D Cursor To Center View location
- Parameters:
fit_view (boolean, (optional)) – Fit View, Fit frame to the viewport
- bpy.ops.image.view_ndof()#
Use a 3D mouse device to pan/zoom the view
- bpy.ops.image.view_pan(*, offset=(0.0, 0.0))#
Pan the view
- Parameters:
offset (
mathutils.Vector
of 2 items in [-inf, inf], (optional)) – Offset, Offset in floating-point units, 1.0 is the width and height of the image
- bpy.ops.image.view_selected()#
View all selected UVs
- bpy.ops.image.view_zoom(*, factor=0.0, use_cursor_init=True)#
Zoom in/out the image
- Parameters:
factor (float in [-inf, inf], (optional)) – Factor, Zoom factor, values higher than 1.0 zoom in, lower values zoom out
use_cursor_init (boolean, (optional)) – Use Mouse Position, Allow the initial mouse position to be used
- bpy.ops.image.view_zoom_border(*, xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True, zoom_out=False)#
Zoom in the view to the nearest item contained in the border
- Parameters:
xmin (int in [-inf, inf], (optional)) – X Min
xmax (int in [-inf, inf], (optional)) – X Max
ymin (int in [-inf, inf], (optional)) – Y Min
ymax (int in [-inf, inf], (optional)) – Y Max
wait_for_input (boolean, (optional)) – Wait for Input
zoom_out (boolean, (optional)) – Zoom Out
- bpy.ops.image.view_zoom_in(*, location=(0.0, 0.0))#
Zoom in the image (centered around 2D cursor)
- Parameters:
location (
mathutils.Vector
of 2 items in [-inf, inf], (optional)) – Location, Cursor location in screen coordinates
- bpy.ops.image.view_zoom_out(*, location=(0.0, 0.0))#
Zoom out the image (centered around 2D cursor)
- Parameters:
location (
mathutils.Vector
of 2 items in [-inf, inf], (optional)) – Location, Cursor location in screen coordinates
- bpy.ops.image.view_zoom_ratio(*, ratio=0.0)#
Set zoom ratio of the view
- Parameters:
ratio (float in [-inf, inf], (optional)) – Ratio, Zoom ratio, 1.0 is 1:1, higher is zoomed in, lower is zoomed out