ThemeView3D(bpy_struct)#

base class — bpy_struct

class bpy.types.ThemeView3D(bpy_struct)#

Theme settings for the 3D viewport

act_spline#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

after_current_frame#

The color for things after the current frame (for onion skinning, motion paths, etc.)

Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

asset_shelf#

Settings for asset shelf

Type:

ThemeAssetShelf, (readonly, never None)

before_current_frame#

The color for things before the current frame (for onion skinning, motion paths, etc.)

Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

bone_locked_weight#

Shade for bones corresponding to a locked weight group during painting

Type:

float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)

bone_pose#

Outline color of selected pose bones

Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

bone_pose_active#

Outline color of active pose bones

Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

bone_solid#

Default color of the solid shapes of bones

Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

bundle_solid#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

camera#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

camera_passepartout#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

camera_path#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

clipping_border_3d#
Type:

float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)

edge_bevel#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

edge_crease#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

edge_facesel#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

edge_mode_select#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

edge_seam#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

edge_select#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

edge_sharp#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

edge_width#
Type:

int in [1, 32], default 0

editmesh_active#
Type:

float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)

empty#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

extra_edge_angle#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

extra_edge_len#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

extra_face_angle#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

extra_face_area#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

face#
Type:

float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)

face_back#
Type:

float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)

face_dot#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

face_front#
Type:

float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)

face_mode_select#
Type:

float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)

face_retopology#
Type:

float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)

face_select#
Type:

float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)

facedot_size#
Type:

int in [1, 10], default 0

frame_current#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

freestyle_edge_mark#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

freestyle_face_mark#
Type:

float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)

gp_vertex#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

gp_vertex_select#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

gp_vertex_size#
Type:

int in [1, 10], default 0

grid#
Type:

float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)

handle_align#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

handle_auto#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

handle_free#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

handle_sel_align#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

handle_sel_auto#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

handle_sel_free#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

handle_sel_vect#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

handle_vect#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

lastsel_point#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

light#
Type:

float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)

normal#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

nurb_sel_uline#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

nurb_sel_vline#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

nurb_uline#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

nurb_vline#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

object_active#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

object_origin_size#

Diameter in pixels for object/light origin display

Type:

int in [4, 10], default 0

object_selected#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

outline_width#
Type:

int in [1, 5], default 0

paint_curve_handle#
Type:

float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)

paint_curve_pivot#
Type:

float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)

skin_root#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

space#

Settings for space

Type:

ThemeSpaceGradient, (readonly, never None)

speaker#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

split_normal#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

text_grease_pencil#

Color for indicating Grease Pencil keyframes

Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

text_keyframe#

Color for indicating object keyframes

Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

transform#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

vertex#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

vertex_bevel#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

vertex_normal#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

vertex_select#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

vertex_size#
Type:

int in [1, 32], default 0

vertex_unreferenced#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

view_overlay#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

wire#
Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

wire_edit#

Color for wireframe when in edit mode, but edge selection is active

Type:

mathutils.Color of 3 items in [0, 1], default (0.0, 0.0, 0.0)

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties#

Inherited Functions#

References#