ShaderNodeTexBrick(ShaderNode)#
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
- class bpy.types.ShaderNodeTexBrick(ShaderNode)#
Generate a procedural texture producing bricks
- color_mapping#
Color mapping settings
- Type:
ColorMapping
, (readonly, never None)
- offset#
Determines the brick offset of the various rows
- Type:
float in [0, 1], default 0.5
- offset_frequency#
How often rows are offset. A value of 2 gives an even/uneven pattern of rows.
- Type:
int in [1, 99], default 2
- squash#
Factor to adjust the brick’s width for particular rows determined by the Offset Frequency
- Type:
float in [0, 99], default 1.0
- squash_frequency#
How often rows consist of “squished” bricks
- Type:
int in [1, 99], default 2
- texture_mapping#
Texture coordinate mapping settings
- Type:
TexMapping
, (readonly, never None)
- classmethod is_registered_node_type()#
True if a registered node type
- Returns:
Result
- Return type:
boolean
- classmethod input_template(index)#
Input socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod output_template(index)#
Output socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties#
Inherited Functions#
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