MaterialGPencilStyle(bpy_struct)#
base class — bpy_struct
- class bpy.types.MaterialGPencilStyle(bpy_struct)#
- alignment_mode#
Defines how align Dots and Boxes with drawing path and object rotation
PATH
Path – Follow stroke drawing path and object rotation.OBJECT
Object – Follow object rotation only.FIXED
Fixed – Do not follow drawing path or object rotation and keeps aligned with viewport.
- Type:
enum in [‘PATH’, ‘OBJECT’, ‘FIXED’], default ‘PATH’
- alignment_rotation#
Additional rotation applied to dots and square texture of strokes. Only applies in texture shading mode.
- Type:
float in [-1.5708, 1.5708], default 0.0
- color#
- Type:
float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)
- fill_color#
Color for filling region bounded by each stroke
- Type:
float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)
- fill_style#
Select style used to fill strokes
SOLID
Solid – Fill area with solid color.GRADIENT
Gradient – Fill area with gradient color.TEXTURE
Texture – Fill area with image texture.
- Type:
enum in [‘SOLID’, ‘GRADIENT’, ‘TEXTURE’], default ‘SOLID’
- flip#
Flip filling colors
- Type:
boolean, default False
- ghost#
Display strokes using this color when showing onion skins
- Type:
boolean, default False
- gradient_type#
Select type of gradient used to fill strokes
LINEAR
Linear – Fill area with gradient color.RADIAL
Radial – Fill area with radial gradient.
- Type:
enum in [‘LINEAR’, ‘RADIAL’], default ‘LINEAR’
- hide#
Set color Visibility
- Type:
boolean, default False
- is_fill_visible#
True when opacity of fill is set high enough to be visible
- Type:
boolean, default False, (readonly)
- is_stroke_visible#
True when opacity of stroke is set high enough to be visible
- Type:
boolean, default False, (readonly)
- lock#
Protect color from further editing and/or frame changes
- Type:
boolean, default False
- mix_color#
Color for mixing with primary filling color
- Type:
float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)
- mix_factor#
Mix Factor
- Type:
float in [0, 1], default 0.0
- mix_stroke_factor#
Mix Stroke Factor
- Type:
float in [0, 1], default 0.0
- mode#
Select line type for strokes
LINE
Line – Draw strokes using a continuous line.DOTS
Dots – Draw strokes using separated dots.BOX
Squares – Draw strokes using separated squares.
- Type:
enum in [‘LINE’, ‘DOTS’, ‘BOX’], default ‘LINE’
- pass_index#
Index number for the “Color Index” pass
- Type:
int in [0, 32767], default 0
- pixel_size#
Texture Pixel Size factor along the stroke
- Type:
float in [1, 5000], default 0.0
- show_fill#
Show stroke fills of this material
- Type:
boolean, default False
- show_stroke#
Show stroke lines of this material
- Type:
boolean, default False
- stroke_style#
Select style used to draw strokes
SOLID
Solid – Draw strokes with solid color.TEXTURE
Texture – Draw strokes using texture.
- Type:
enum in [‘SOLID’, ‘TEXTURE’], default ‘SOLID’
- texture_angle#
Texture Orientation Angle
- Type:
float in [-inf, inf], default 0.0
- texture_clamp#
Do not repeat texture and clamp to one instance only
- Type:
boolean, default False
- texture_offset#
Shift Texture in 2d Space
- Type:
mathutils.Vector
of 2 items in [-inf, inf], default (0.0, 0.0)
- texture_scale#
Scale Factor for Texture
- Type:
mathutils.Vector
of 2 items in [-inf, inf], default (0.0, 0.0)
- use_fill_holdout#
Remove the color from underneath this stroke by using it as a mask
- Type:
boolean, default False
- use_overlap_strokes#
Disable stencil and overlap self intersections with alpha materials
- Type:
boolean, default False
- use_stroke_holdout#
Remove the color from underneath this stroke by using it as a mask
- Type:
boolean, default False
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type