MaterialGPencilStyle(bpy_struct)#

base class — bpy_struct

class bpy.types.MaterialGPencilStyle(bpy_struct)#
alignment_mode#

Defines how align Dots and Boxes with drawing path and object rotation

  • PATH Path – Follow stroke drawing path and object rotation.

  • OBJECT Object – Follow object rotation only.

  • FIXED Fixed – Do not follow drawing path or object rotation and keeps aligned with viewport.

Type:

enum in [‘PATH’, ‘OBJECT’, ‘FIXED’], default ‘PATH’

alignment_rotation#

Additional rotation applied to dots and square texture of strokes. Only applies in texture shading mode.

Type:

float in [-1.5708, 1.5708], default 0.0

color#
Type:

float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)

fill_color#

Color for filling region bounded by each stroke

Type:

float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)

fill_image#
Type:

Image

fill_style#

Select style used to fill strokes

  • SOLID Solid – Fill area with solid color.

  • GRADIENT Gradient – Fill area with gradient color.

  • TEXTURE Texture – Fill area with image texture.

Type:

enum in [‘SOLID’, ‘GRADIENT’, ‘TEXTURE’], default ‘SOLID’

flip#

Flip filling colors

Type:

boolean, default False

ghost#

Display strokes using this color when showing onion skins

Type:

boolean, default False

gradient_type#

Select type of gradient used to fill strokes

  • LINEAR Linear – Fill area with gradient color.

  • RADIAL Radial – Fill area with radial gradient.

Type:

enum in [‘LINEAR’, ‘RADIAL’], default ‘LINEAR’

hide#

Set color Visibility

Type:

boolean, default False

is_fill_visible#

True when opacity of fill is set high enough to be visible

Type:

boolean, default False, (readonly)

is_stroke_visible#

True when opacity of stroke is set high enough to be visible

Type:

boolean, default False, (readonly)

lock#

Protect color from further editing and/or frame changes

Type:

boolean, default False

mix_color#

Color for mixing with primary filling color

Type:

float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)

mix_factor#

Mix Factor

Type:

float in [0, 1], default 0.0

mix_stroke_factor#

Mix Stroke Factor

Type:

float in [0, 1], default 0.0

mode#

Select line type for strokes

  • LINE Line – Draw strokes using a continuous line.

  • DOTS Dots – Draw strokes using separated dots.

  • BOX Squares – Draw strokes using separated squares.

Type:

enum in [‘LINE’, ‘DOTS’, ‘BOX’], default ‘LINE’

pass_index#

Index number for the “Color Index” pass

Type:

int in [0, 32767], default 0

pixel_size#

Texture Pixel Size factor along the stroke

Type:

float in [1, 5000], default 0.0

show_fill#

Show stroke fills of this material

Type:

boolean, default False

show_stroke#

Show stroke lines of this material

Type:

boolean, default False

stroke_image#
Type:

Image

stroke_style#

Select style used to draw strokes

  • SOLID Solid – Draw strokes with solid color.

  • TEXTURE Texture – Draw strokes using texture.

Type:

enum in [‘SOLID’, ‘TEXTURE’], default ‘SOLID’

texture_angle#

Texture Orientation Angle

Type:

float in [-inf, inf], default 0.0

texture_clamp#

Do not repeat texture and clamp to one instance only

Type:

boolean, default False

texture_offset#

Shift Texture in 2d Space

Type:

mathutils.Vector of 2 items in [-inf, inf], default (0.0, 0.0)

texture_scale#

Scale Factor for Texture

Type:

mathutils.Vector of 2 items in [-inf, inf], default (0.0, 0.0)

use_fill_holdout#

Remove the color from underneath this stroke by using it as a mask

Type:

boolean, default False

use_overlap_strokes#

Disable stencil and overlap self intersections with alpha materials

Type:

boolean, default False

use_stroke_holdout#

Remove the color from underneath this stroke by using it as a mask

Type:

boolean, default False

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties#

Inherited Functions#

References#