ShaderNodeVolumeScatter(ShaderNode)#
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
- class bpy.types.ShaderNodeVolumeScatter(ShaderNode)#
Scatter light as it passes through the volume, often used to add fog to a scene
- phase#
Phase function for the scattered light
HENYEY_GREENSTEIN
Henyey-Greenstein – Henyey-Greenstein, default phase function for the scattering of light.FOURNIER_FORAND
Fournier-Forand – Fournier-Forand phase function, used for the scattering of light in underwater environments.DRAINE
Draine – Draine phase functions, mostly used for the scattering of light in interstellar dust.RAYLEIGH
Rayleigh – Rayleigh phase function, mostly used for particles smaller than the wavelength of light, such as scattering of sunlight in earth’s atmosphere.MIE
Mie – Approximation of Mie scattering in water droplets, used for scattering in clouds and fog.
- Type:
enum in [‘HENYEY_GREENSTEIN’, ‘FOURNIER_FORAND’, ‘DRAINE’, ‘RAYLEIGH’, ‘MIE’], default ‘HENYEY_GREENSTEIN’
- classmethod is_registered_node_type()#
True if a registered node type
- Returns:
Result
- Return type:
boolean
- classmethod input_template(index)#
Input socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod output_template(index)#
Output socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties#
Inherited Functions#
|