PreferencesEdit(bpy_struct)#
base class — bpy_struct
- class bpy.types.PreferencesEdit(bpy_struct)#
Settings for interacting with Blender data
- auto_keying_mode#
Mode of automatic keyframe insertion for Objects and Bones (default setting used for new Scenes)
- Type:
enum in [‘ADD_REPLACE_KEYS’, ‘REPLACE_KEYS’], default ‘ADD_REPLACE_KEYS’
- collection_instance_empty_size#
Display size of the empty when new collection instances are created
- Type:
float in [0.001, inf], default 1.0
- connect_strips_by_default#
Connect newly added movie strips by default if they have multiple channels
- Type:
boolean, default False
- fcurve_new_auto_smoothing#
Auto Handle Smoothing mode used for newly added F-Curves
- Type:
enum in Fcurve Auto Smoothing Items, default ‘CONT_ACCEL’
- fcurve_unselected_alpha#
The opacity of unselected F-Curves against the background of the Graph Editor
- Type:
float in [0.001, 1], default 0.25
- grease_pencil_default_color#
Color of new annotation layers
- Type:
float array of 4 items in [0, inf], default (0.38, 0.61, 0.78, 0.9)
- grease_pencil_eraser_radius#
Radius of eraser ‘brush’
- Type:
int in [1, 500], default 25
- grease_pencil_euclidean_distance#
Distance moved by mouse when drawing stroke to include
- Type:
int in [0, 100], default 2
- grease_pencil_manhattan_distance#
Pixels moved by mouse per axis when drawing stroke
- Type:
int in [0, 100], default 1
- key_insert_channels#
Which channels to insert keys at when no keying set is active
- Type:
enum set in {‘LOCATION’, ‘ROTATION’, ‘SCALE’, ‘ROTATE_MODE’, ‘CUSTOM_PROPS’}, default {‘LOCATION’}
- keyframe_new_handle_type#
Handle type for handles of new keyframes
- Type:
enum in Keyframe Handle Type Items, default ‘AUTO_CLAMPED’
- keyframe_new_interpolation_type#
Interpolation mode used for first keyframe on newly added F-Curves (subsequent keyframes take interpolation from preceding keyframe)
- Type:
enum in Beztriple Interpolation Mode Items, default ‘BEZIER’
- material_link#
Toggle whether the material is linked to object data or the object block
OBDATA
Object Data – Toggle whether the material is linked to object data or the object block.OBJECT
Object – Toggle whether the material is linked to object data or the object block.
- Type:
enum in [‘OBDATA’, ‘OBJECT’], default ‘OBDATA’
- node_margin#
Minimum distance between nodes for Auto-offsetting nodes
- Type:
int in [0, 255], default 40
- node_preview_resolution#
Resolution used for Shader node previews (should be changed for performance convenience)
- Type:
int in [50, 250], default 120
- node_use_insert_offset#
Automatically offset the following or previous nodes in a chain when inserting a new node
- Type:
boolean, default True
- object_align#
The default alignment for objects added from a 3D viewport menu
WORLD
World – Align newly added objects to the world coordinate system.VIEW
View – Align newly added objects to the active 3D view orientation.CURSOR
3D Cursor – Align newly added objects to the 3D Cursor’s rotation.
- Type:
enum in [‘WORLD’, ‘VIEW’, ‘CURSOR’], default ‘WORLD’
- sculpt_paint_overlay_color#
Color of texture overlay
- Type:
mathutils.Color
of 3 items in [0, inf], default (0.0, 0.0, 0.0)
- show_only_selected_curve_keyframes#
Only keyframes of selected F-Curves are visible and editable
- Type:
boolean, default False
- undo_memory_limit#
Maximum memory usage in megabytes (0 means unlimited)
- Type:
int in [0, inf], default 0
- undo_steps#
Number of undo steps available (smaller values conserve memory)
- Type:
int in [0, 256], default 32
- use_anim_channel_group_colors#
Use animation channel group colors; generally this is used to show bone group colors
- Type:
boolean, default True
- use_auto_keyframe_insert_needed#
Auto-Keying will skip inserting keys that don’t affect the animation
- Type:
boolean, default True
- use_auto_keying#
Automatic keyframe insertion for Objects and Bones (default setting used for new Scenes)
- Type:
boolean, default False
- use_auto_keying_warning#
Show warning indicators when transforming objects and bones if auto keying is enabled
- Type:
boolean, default False
- use_cursor_lock_adjust#
Place the cursor without ‘jumping’ to the new location (when lock-to-cursor is used)
- Type:
boolean, default True
- use_duplicate_action#
Causes actions to be duplicated with the data-blocks
- Type:
boolean, default True
- use_duplicate_armature#
Causes armature data to be duplicated with the object
- Type:
boolean, default True
- use_duplicate_camera#
Causes camera data to be duplicated with the object
- Type:
boolean, default True
- use_duplicate_curve#
Causes curve data to be duplicated with the object
- Type:
boolean, default True
- use_duplicate_curves#
Causes curves data to be duplicated with the object
- Type:
boolean, default True
- use_duplicate_grease_pencil#
Causes grease pencil data to be duplicated with the object
- Type:
boolean, default True
- use_duplicate_lattice#
Causes lattice data to be duplicated with the object
- Type:
boolean, default True
- use_duplicate_light#
Causes light data to be duplicated with the object
- Type:
boolean, default True
- use_duplicate_lightprobe#
Causes light probe data to be duplicated with the object
- Type:
boolean, default True
- use_duplicate_material#
Causes material data to be duplicated with the object
- Type:
boolean, default False
- use_duplicate_mesh#
Causes mesh data to be duplicated with the object
- Type:
boolean, default True
- use_duplicate_metaball#
Causes metaball data to be duplicated with the object
- Type:
boolean, default True
- use_duplicate_node_tree#
Make copies of node groups when duplicating nodes in the node editor
- Type:
boolean, default False
- use_duplicate_particle#
Causes particle systems to be duplicated with the object
- Type:
boolean, default False
- use_duplicate_pointcloud#
Causes point cloud data to be duplicated with the object
- Type:
boolean, default True
- use_duplicate_speaker#
Causes speaker data to be duplicated with the object
- Type:
boolean, default True
- use_duplicate_surface#
Causes surface data to be duplicated with the object
- Type:
boolean, default True
- use_duplicate_text#
Causes text data to be duplicated with the object
- Type:
boolean, default True
- use_duplicate_volume#
Causes volume data to be duplicated with the object
- Type:
boolean, default False
- use_enter_edit_mode#
Enter edit mode automatically after adding a new object
- Type:
boolean, default False
- use_fcurve_high_quality_drawing#
Draw F-Curves using Anti-Aliasing (disable for better performance)
- Type:
boolean, default True
- use_global_undo#
Global undo works by keeping a full copy of the file itself in memory, so takes extra memory
- Type:
boolean, default True
- use_insertkey_xyz_to_rgb#
Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis
- Type:
boolean, default True
- use_keyframe_insert_available#
Insert Keyframes only for properties that are already animated
- Type:
boolean, default False
- use_keyframe_insert_needed#
When keying manually, skip inserting keys that don’t affect the animation
- Type:
boolean, default False
- use_mouse_depth_cursor#
Use the surface depth for cursor placement
- Type:
boolean, default True
- use_negative_frames#
Current frame number can be manually set to a negative value
- Type:
boolean, default True
- use_sequencer_simplified_tweaking#
Allows dragging handles without selecting them first
- Type:
boolean, default True
- use_text_edit_auto_close#
Automatically close relevant character pairs when typing in the text editor
- Type:
boolean, default False
- use_visual_keying#
Use Visual keying automatically for constrained objects
- Type:
boolean, default False
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type