ShaderNode(NodeInternal)#
base classes — bpy_struct
, Node
, NodeInternal
subclasses —
ShaderNodeAddShader
, ShaderNodeAmbientOcclusion
, ShaderNodeAttribute
, ShaderNodeBackground
, ShaderNodeBevel
, ShaderNodeBlackbody
, ShaderNodeBrightContrast
, ShaderNodeBsdfAnisotropic
, ShaderNodeBsdfDiffuse
, ShaderNodeBsdfGlass
, ShaderNodeBsdfHair
, ShaderNodeBsdfHairPrincipled
, ShaderNodeBsdfMetallic
, ShaderNodeBsdfPrincipled
, ShaderNodeBsdfRayPortal
, ShaderNodeBsdfRefraction
, ShaderNodeBsdfSheen
, ShaderNodeBsdfToon
, ShaderNodeBsdfTranslucent
, ShaderNodeBsdfTransparent
, ShaderNodeBump
, ShaderNodeCameraData
, ShaderNodeClamp
, ShaderNodeCombineColor
, ShaderNodeCombineHSV
, ShaderNodeCombineRGB
, ShaderNodeCombineXYZ
, ShaderNodeCustomGroup
, ShaderNodeDisplacement
, ShaderNodeEeveeSpecular
, ShaderNodeEmission
, ShaderNodeFloatCurve
, ShaderNodeFresnel
, ShaderNodeGamma
, ShaderNodeGroup
, ShaderNodeHairInfo
, ShaderNodeHoldout
, ShaderNodeHueSaturation
, ShaderNodeInvert
, ShaderNodeLayerWeight
, ShaderNodeLightFalloff
, ShaderNodeLightPath
, ShaderNodeMapRange
, ShaderNodeMapping
, ShaderNodeMath
, ShaderNodeMix
, ShaderNodeMixRGB
, ShaderNodeMixShader
, ShaderNodeNewGeometry
, ShaderNodeNormal
, ShaderNodeNormalMap
, ShaderNodeObjectInfo
, ShaderNodeOutputAOV
, ShaderNodeOutputLight
, ShaderNodeOutputLineStyle
, ShaderNodeOutputMaterial
, ShaderNodeOutputWorld
, ShaderNodeParticleInfo
, ShaderNodePointInfo
, ShaderNodeRGB
, ShaderNodeRGBCurve
, ShaderNodeRGBToBW
, ShaderNodeScript
, ShaderNodeSeparateColor
, ShaderNodeSeparateHSV
, ShaderNodeSeparateRGB
, ShaderNodeSeparateXYZ
, ShaderNodeShaderToRGB
, ShaderNodeSqueeze
, ShaderNodeSubsurfaceScattering
, ShaderNodeTangent
, ShaderNodeTexBrick
, ShaderNodeTexChecker
, ShaderNodeTexCoord
, ShaderNodeTexEnvironment
, ShaderNodeTexGabor
, ShaderNodeTexGradient
, ShaderNodeTexIES
, ShaderNodeTexImage
, ShaderNodeTexMagic
, ShaderNodeTexNoise
, ShaderNodeTexPointDensity
, ShaderNodeTexSky
, ShaderNodeTexVoronoi
, ShaderNodeTexWave
, ShaderNodeTexWhiteNoise
, ShaderNodeUVAlongStroke
, ShaderNodeUVMap
, ShaderNodeValToRGB
, ShaderNodeValue
, ShaderNodeVectorCurve
, ShaderNodeVectorDisplacement
, ShaderNodeVectorMath
, ShaderNodeVectorRotate
, ShaderNodeVectorTransform
, ShaderNodeVertexColor
, ShaderNodeVolumeAbsorption
, ShaderNodeVolumeInfo
, ShaderNodeVolumePrincipled
, ShaderNodeVolumeScatter
, ShaderNodeWavelength
, ShaderNodeWireframe
- class bpy.types.ShaderNode(NodeInternal)#
Material shader node
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type