UserAssetLibrary(bpy_struct)#
base class — bpy_struct
- class bpy.types.UserAssetLibrary(bpy_struct)#
Settings to define a reusable library for Asset Browsers to use
- import_method#
Determine how the asset will be imported, unless overridden by the Asset Browser
LINK
Link – Import the assets as linked data-block.APPEND
Append – Import the assets as copied data-block, with no link to the original asset data-block.APPEND_REUSE
Append (Reuse Data) – Import the assets as copied data-block while avoiding multiple copies of nested, typically heavy data. For example the textures of a material asset, or the mesh of an object asset, don’t have to be copied every time this asset is imported. The instances of the asset share the data instead..
- Type:
enum in [‘LINK’, ‘APPEND’, ‘APPEND_REUSE’], default ‘APPEND_REUSE’
- name#
Identifier (not necessarily unique) for the asset library
- Type:
string, default “”, (never None)
- path#
Path to a directory with .blend files to use as an asset library
- Type:
string, default “”, (never None)
- use_relative_path#
Use relative path when linking assets from this asset library
- Type:
boolean, default True
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type