XrActionMapItem(bpy_struct)#

base class — bpy_struct

class bpy.types.XrActionMapItem(bpy_struct)#
bimanual#

The action depends on the states/poses of both user paths

Type:

boolean, default False

bindings#

Bindings for the action map item, mapping the action to an XR input

Type:

XrActionMapBindings bpy_prop_collection of XrActionMapBinding, (readonly)

haptic_amplitude#

Intensity of the haptic vibration, ranging from 0.0 to 1.0

Type:

float in [0, 1], default 0.0

haptic_duration#

Haptic duration in seconds. 0.0 is the minimum supported duration.

Type:

float in [0, inf], default 0.0

haptic_frequency#

Frequency of the haptic vibration in hertz. 0.0 specifies the OpenXR runtime’s default frequency.

Type:

float in [0, inf], default 0.0

haptic_match_user_paths#

Apply haptics to the same user paths for the haptic action and this action

Type:

boolean, default False

haptic_mode#

Haptic application mode

  • PRESS Press – Apply haptics on button press.

  • RELEASE Release – Apply haptics on button release.

  • PRESS_RELEASE Press Release – Apply haptics on button press and release.

  • REPEAT Repeat – Apply haptics repeatedly for the duration of the button press.

Type:

enum in [‘PRESS’, ‘RELEASE’, ‘PRESS_RELEASE’, ‘REPEAT’], default ‘PRESS’

haptic_name#

Name of the haptic action to apply when executing this action

Type:

string, default “”, (never None)

name#

Name of the action map item

Type:

string, default “”, (never None)

op#

Identifier of operator to call on action event

Type:

string, default “”, (never None)

op_mode#

Operator execution mode

  • PRESS Press – Execute operator on button press (non-modal operators only).

  • RELEASE Release – Execute operator on button release (non-modal operators only).

  • MODAL Modal – Use modal execution (modal operators only).

Type:

enum in [‘PRESS’, ‘RELEASE’, ‘MODAL’], default ‘PRESS’

op_name#

Name of operator (translated) to call on action event

Type:

string, default “”, (readonly, never None)

op_properties#

Properties to set when the operator is called

Type:

OperatorProperties, (readonly)

pose_is_controller_aim#

The action poses will be used for the VR controller aims

Type:

boolean, default False

pose_is_controller_grip#

The action poses will be used for the VR controller grips

Type:

boolean, default False

selected_binding#

Currently selected binding

Type:

int in [-32768, 32767], default 0

type#

Action type

  • FLOAT Float – Float action, representing either a digital or analog button.

  • VECTOR2D Vector2D – 2D float vector action, representing a thumbstick or trackpad.

  • POSE Pose – 3D pose action, representing a controller’s location and rotation.

  • VIBRATION Vibration – Haptic vibration output action, to be applied with a duration, frequency, and amplitude.

Type:

enum in [‘FLOAT’, ‘VECTOR2D’, ‘POSE’, ‘VIBRATION’], default ‘FLOAT’

user_paths#

OpenXR user paths

Type:

XrUserPaths bpy_prop_collection of XrUserPath, (readonly)

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties#

Inherited Functions#

References#