Blender 2.93 Manual
Getting Started
Interface do usuário
Editors
Scenes & Objects
Modelagem
Sculpting & Painting
Lápis de cera
Animação e Rigging
Físicas
Renderização
Composição
Motion Tracking & Masking
Video Editing
Files & Data System
Complementos
Avançado
Resolução de problemas
Glossário
Contribute Documentation
Blender 2.93 Manual
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Índice
Índice
Símbolos
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A
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B
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C
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D
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E
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F
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G
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H
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I
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K
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L
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M
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N
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O
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P
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Q
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R
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S
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T
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U
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V
Símbolos
3D Mouse
A
Alfa direto
Aliasing
Ambient Light
Amostra de múltipla importância
Anel de faces
Animation
Anti-Aliasing
Armature
Arranjo
Ativo(a)
Axis Angle
Áreas de segurança
,
[1]
Ângulo de rolagem
B
Base
Bevel
Bézier
Bit Depth
Blend Modes
Boolean
Bounding Box
Bounding Volume Hierarchy
Buffer duplo
Buffer-Z
BVH
C
Canal alfa
Caustics
Cena referenciada
Child
Chroma
Chrominance
Ciclo de caminhada
Cíclico(a)
Clamp
Clamping (Limitar/Truncar)
Collection (coleção)
Color Gamut (gama de cor)
Color Model
Color Space
Concave Face
Constraint
Bone Constraints
Object Constraints
Rigid Body Constraints
Constraint (Restrição)
Coplanar
Código de tempo
Crease
Cromaticidades
Curva-F
Curve
D
Data User
Depth of Field
Desfoque de movimento
Diffuse Light (luz difusa)
Directional Light (Iluminação direcional)
DOF (PdC)
E
Edge
Edge Loop (anel/loop de arestas)
Edge Ring (Aro de arestas)
Eixos
Elastic
Elasticity
Empty
Escaneamento de linhas
Espaço de textura
Espaço do ambiente
Euler
Exibição referenciada
F
F-Curve Modifiers
Built-in Function Modifier
Cycles Modifier
Envelope Modifier
Generator Modifier
Limits Modifier
Noise Modifier
Stepped Interpolation Modifier
Face
Face convexa
Field of View (campo de visão)
Fireflies
FK
Focal Length (comprimento focal)
Force Fields
Boid
Charge
Curve Guide
Drag
Fluid Force
Force
Harmonic
Lennard-Jones
Magnetic
Texture
Turbulence
Vortex
Wind
Forward Kinematics
G
Gama
Geodesic
Geometric Center (centro geométrico)
Geometry Nodes
Attribute Clamp
Attribute Color Ramp
Attribute Combine XYZ
Attribute Compare
Attribute Convert
Attribute Fill
Attribute Map Range
Attribute Math
Attribute Mix
Attribute Proximity
Attribute Randomize
Attribute Reference
Attribute Remove
Attribute Sample Texture
Attribute Separate XYZ
Attribute Vector Math
Boolean
Boolean Math
Bounding Box
Circle
Clamp
Collection Info
Color Ramp
Combine RGB
Combine XYZ
Cone
Cube
Cylinder
Edge Split
Float Compare
Grid
Ico Sphere
Is Viewport
Join Geometry
Line
Map Range
Math
Object Info
Point
,
[1]
,
[2]
,
[3]
Point Distribute
Point Instance
Point Separate
Points to Volume
Random Float
Separate RGB
Separate XYZ
String
Subdivide
Subdivision Surface
Transform
Triangulate
UV Sphere
Value
Vector
Vector Math
Geometry Nodes: Volume to Mesh
Gerar e gravar
Gimbal (cardan/gimbal)
Gimbal Lock (trava gimbal)
Global Illumination (Iluminação global)
Global Space (espaço global)
Grease Pencil Modifiers
Armature Modifier
Array Modifier
Build Modifier
Hook Modifier
Hue/Saturation Modifier
Lattice Modifier
Line Art Modifier
Mirror Modifier
Multiple Strokes
Noise Modifier
Offset Modifier
Opacity Modifier
Simplify Modifier
Smooth Modifier
Subdivide Modifier
Texture Mapping Modifier
Thickness Modifier
Time Offset Modifier
Tint Modifier
Grease Pencil Visual Effects
Blur Visual Effect
Colorize Visual Effect
Flip Visual Effect
Glow Visual Effect
Pixelate Visual Effect
Rim Visual Effect
Shadow Visual Effect
Swirl Visual Effect
Wave Distortion Visual Effect
H
HDRI (IAAD)
Head
Hue
I
IK
Imagem de alta amplitude dinâmica
Index of Refraction
Interpolation
Inverse Kinematics
IOR (IdR)
K
Keyframe
Keyframing
L
Lattice
Light Bounces (rebatimentos de luz)
Local Space
Luminance (luminancia)
Luz especular
M
Manifold (contíguo(a))
Mapa de deslocamento
Mapa de polimento
Mapa de relevos
Mapa de rugosidade
Mapa UV
Mapeamento das normais
Mask
MatCap
Mesh
Micropolygons (micro-polígonos)
MIP
Mip-map
Mip-mapping
MIS
Modeling Modifiers
Armature Modifier
Array Modifier
Bevel Modifier
Boolean Modifier
Build Modifier
Cast Modifier
Cloth Modifier
Collision Modifier
Curve Modifier
Data Transfer Modifier
Decimate Modifier
Displace Modifier
Dynamic Paint Modifier
Edge Split Modifier
Explode Modifier
Fluid Modifier
Geometry Nodes Modifier
Hook Modifier
Laplacian Deform Modifier
Lattice Modifier
Mask Modifier
Mesh Cache Modifier
Mesh Deform Modifier
Mesh Sequence Cache Modifier
Mesh to Volume
Mirror Modifier
Multiresolution Modifier
Normal Edit Modifier
Ocean Modifier
Particle Instance Modifier
Particle System Modifier
Remesh Modifier
Screw Modifier
Shrinkwrap Modifier
Simple Deform Modifier
Skin Modifier
Smooth Corrective Modifier
Smooth Laplacian Modifier
Smooth Modifier
Soft Body Modifier
Solidify Modifier
Subdivision Surface Modifier
Surface Deform Modifier
Triangulate Modifier
UV Project Modifier
UV Warp Modifier
Vertex Weight Edit Modifier
Vertex Weight Mix Modifier
Vertex Weight Proximity Modifier
Volume Displace
Volume to Mesh
Warp Modifier
Wave Modifier
Weighted Normal Modifier
Weld Modifier
Wireframe Modifier
Modificadores
Modifiers
F-Curve Modifiers
Grease Pencil Modifiers
Modeling Modifiers
Video Sequencer Modifiers
Modos de mesclagem de cores
Multisampling
N
N-gon
Não contígua
NDOF
Nodes
Compositing Nodes
Geometry Nodes
Shader Nodes
Texture Nodes
Nonlinear Animation (animação não linear)
Normais da face
Normal
NURBS
O
Object Center
Object Constraints
Action Constraint
Armature Constraint
Camera Solver Constraint
Child Of Constraint
Clamp To Constraint
Copy Location Constraint
Copy Rotation Constraint
Copy Scale Constraint
Copy Transforms Constraint
Damped Track Constraint
Floor Constraint
Follow Path Constraint
Follow Track Constraint
Inverse Kinematics Constraint
Limit Distance Constraint
Limit Location Constraint
Limit Rotation Constraint
Limit Scale Constraint
Locked Track Constraint
Maintain Volume Constraint
Object Solver Constraint
Pivot Constraint
Shrinkwrap Constraint
Spline IK Constraint
Stretch To Constraint
Track To Constraint
Transform Cache Constraint
Transformation Constraint
Object Origin
Objeto
Oclusão ambiente
Octaedro
OpenGL
Osso
P
Parente
Parenteamento
Phong
Pintura de pesos de influência
Pivot Point
Pixel
Point Cloud
Polo
Ponto do branco
Pose Mode
Posing
Premultiplied Alpha
Primárias
Primitiva
Projeção
Proxy
Q
Quad
Quadrângulo
Quadrilátero
Quaternion
R
Radiosidade
Random Seed
Ray Tracing
Real User
Refração
Render
RGB
Rigid Body Constraints
Fixed Constraint
Generic Constraint
Generic Spring Constraint
Hinge Constraint
Motor Constraint
Piston Constraint
Point Constraint
Slider Constraint
Roll
Rolling Shutter
Rotação do Euler
Rotação do quaternião
S
Saturation
Semente
Shading
Sistema de partículas
Spline de base racional não uniforme (NURBS)
SSS (Espalhamento de sub-superfície)
Suavização
Subdiv
Subdivisão
Subdivisão de superfície
Subsurface Scattering
Super-projeção
Swing
Swing and Twist
T
Tangente
Tela
Tesselação
Textura procedural
Texture
Tipos de quadro
Topologia
Transform
Triângulo
U
Usuário virtual
V
Value
Vertex
Vertex Group
Vértices
Video Sequencer Modifiers
Bright/Contrast Modifier
Color Balance Modifier
Curves Modifier
Hue Correct Modifier
Mask Modifier
Tone Map Modifier
White Balance Modifier
Voxel
2.93
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