Uốn Oằn/Kéo

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Chế Độ biên soạn

Trình Đơn

Cốt (Armature) ‣ Biến Hóa (Transform) ‣ Đổi Tỷ Lệ Bán Kính (Scale Radius)

../../../../../_images/modeling_meshes_editing_mesh_transform_warp_operator-panel.png

Tùy Chọn về Xuất Khẩu.

The Warp transformation takes selected elements and warps them around the 3D cursor by a certain angle. Note that this transformation is always dependent on the location of the 3D cursor. The Pivot Point is not taken into account. The results of the Warp transformation are also view dependent.

Sử Dụng

Trong ví dụ này, một mặt phẳng được uốn quanh con trỏ 3D theo góc độ chỉ định.
../../../../../_images/modeling_meshes_editing_mesh_transform_warp_mesh.png

Về Trước.

../../../../../_images/modeling_meshes_editing_mesh_transform_warp_mesh-90.png

Warp Angle 90.

../../../../../_images/modeling_meshes_editing_mesh_transform_warp_mesh-180.png

Warp Angle 180.

../../../../../_images/modeling_meshes_editing_mesh_transform_warp_mesh-360.png

Warp Angle 360.

Vị Trí Con Trỏ & Góc Nhìn

The location of the 3D cursor can be used to alter the results of the Warp transformation. As can be seen from the example in this section, the Warp radius is dependent on the distance of the cursor from the selected elements. The greater the distance, the greater the radius.

The result of the Warp transform is also influenced by your current view. The example in this section shows the results of a 180 degree Warp transform applied to the same Plane mesh when in different views.

Hình ảnh này cho thấy vị trí của con trỏ tác động đến kết quả của biến hóa Uốn Oằn như thế nào.
../../../../../_images/modeling_meshes_editing_mesh_transform_warp_mesh.png

Về Trước.

../../../../../_images/modeling_meshes_editing_mesh_transform_warp_mesh-180.png

Warp Angle 180.

../../../../../_images/modeling_meshes_editing_mesh_transform_warp_mesh-cursor.png

Về Trước.

../../../../../_images/modeling_meshes_editing_mesh_transform_warp_mesh-cursor-180.png

Warp Angle 180.

Hình ảnh này cho thấy tầm ảnh hưởng của góc nhìn hiện tại.
../../../../../_images/modeling_meshes_editing_mesh_transform_warp_view-1.png

Về Trước.

../../../../../_images/modeling_meshes_editing_mesh_transform_warp_view-2.png

Warp Angle 180 in XZ view.

../../../../../_images/modeling_meshes_editing_mesh_transform_warp_view-3.png

Warp Angle 180 in YZ view.

../../../../../_images/modeling_meshes_editing_mesh_transform_warp_view-4.png

Warp Angle 180 in User view.

Ghi chú

Tần Số Lấy Mẫu Vật

If you want to warp text, you will need to convert it from a text object to mesh using Chuyển Đổi.

Ví Dụ

../../../../../_images/modeling_meshes_editing_mesh_transform_warp_text.jpg

Text wrapped around logo.

This was made by creating the Blender logo and text as separate objects. The text was converted to a mesh and then warped around the Blender logo.