Viewport rendering uses the 3D Viewport rendering for quick preview renders.
This allows you to inspect your animatic (for object movements, alternate angles, etc.).
This can also be used to preview your animations – in the event your scene is too complex for your system to play back in real-time in the 3D View.
You can use Viewport Render to render both images and animations.
Below is a comparison between the Viewport render and a final render using the Cycles Renderer.
Disable overlays to render the viewport without any additional overlays.
While this option is not specific to Viewport rendering, it’s often useful to enable, since it removes data such as rigs and empties that can be a distraction.
For the most part, Viewport Render uses the current viewport settings. Some settings are located in the render panel of the render engine that is used to render the view.
Solid mode uses the render settings of Workbench; LookDev mode uses the render settings of Eevee.
Sampling and Alpha Transparency Mode options can be set in. Make sure the Workbench or Eevee render engine is selected to see the appropriate values.
Additionally, some render settings are used too:
- Render Dimensions
- Render Aspect
- File Format & Output (file path, format, compression settings, etc.)
Activating Viewport Render will render from the current active view. This means that if you are not in an active camera view then a virtual camera is used to match the current perspective. To get an image from the camera point of view, enter the active camera view with Numpad0.
As with a normal render, you can abort it with Esc.
- Render a Still Image
- To render a still image use .
- Render an Animation
- to render an animation use .
You can limit the viewport render to a particular region with Render Regions.