Vertex Paint Mode
- Set Vertex Colors Shift-K
Fill the active Color Attribute with the current paint color.
- Smooth Vertex Colors
Smooth colors across vertices.
- Dirty Vertex Colors
- Blur Strength
Blur strength per iteration.
- Blur Iterations
Number of times to blur the colors (higher blurs more).
- Highlight Angle
Clamps the angle for convex areas of the mesh. Lower values increase the contrast but can result in clamping. 90 means flat, 180 means infinitely pointed.
- Dirt Angle
Clamps the angle for concave areas of the mesh. Higher values increase the contrast but can result in clamping. 90 means flat, 0 means infinitely deep.
- Dirt Only
When active it won’t calculate cleans for convex areas.
Choose optimal contrast by effectively lowering Highlight Angle and increasing Dirt Angle automatically. Disabling Normalize allows getting consistent results across multiple objects.
- Vertex Color from Weight
Converts the active weight into grayscale colors.
Invert RGB values.
Adjust the levels of the selected vertices.
Adjust the HSV values of the selected vertices.
Adjust the brightness/contrast of the selected vertices.