Mesh Plane

Reference

Menu:

3D Viewport ‣ Add ‣ Image ‣ Mesh Plane

The Mesh Plane operator automates the process of creating a plane, sizing it to match the aspect ratio of the selected image, and applying a material with the image as a texture. The plane, material, and texture are named based on the image filename.

This tool supports importing single images, multiple images, or image sequences/movie clips:

  • Single Image: Creates one plane with the image applied as a texture.

  • Multiple Images: Generates multiple planes, either stacked or spaced apart.

  • Image Sequence/Movie Clip: Creates a single plane with the animated sequence applied.

Properties

The current import settings can be saved as an Operator Preset.

Options

Relative Paths

Stores the image file path relative to the currently open blend-file. See Relative Paths.

Force Reload

Reloads the image file if it already exists as an image data-block.

Detect Image Sequences

Imports sequentially numbered images as an animated image sequence instead of separate planes. The frame range of the sequence is automatically set (which can be adjusted later).

Material

A material is automatically created for the plane to display the imported image. The following shader options are available:

Shader

The type of node shader to use.

Principled:

Uses a Principled BSDF shader. The imported image is linked to the Base Color input.

Shadeless:

Creates a material that does not respond to lighting. Uses a mix of Diffuse and Emission shaders controlled by a Light Path node.

Emission:

Similar to Principled, but links the image texture to the Emission input instead of Base Color.

Emission Strength

Adjusts the intensity of emission.

Render Method

Controls the blending and the compatibility with certain features. See Material Settings for more information.

Dithered:

Allows for grayscale hashed transparency, and compatible with render passes and raytracing. Also know as deferred rendering.

When using Dithered render method, the materials are rendered in layers. Each layer can only transmit (e.g. refract) light emitted from previous layers. If no intersection with the layers below exists, the transmissive BSDFs will fallback to light probes.

Blended:

Allows the colored transparency, but incompatible with render passes and raytracing. Also known as forward rendering.

Show Backface

Displays the backface of transparent areas.

Backface Culling

Hides the plane’s backface.

Overwrite Material

If an imported image shares a name with an existing material, Blender appends a number to differentiate it. Enabling this option forces the new material to overwrite the existing one.

Texture

Note

For a detailed explanation of each option, see Image Texture Node.

Interpolation

Defines how the image is scaled when displayed on the plane.

Extension

Determines how the image is extrapolated beyond its original boundaries.

Alpha

Enables transparency using the image’s alpha channel.

Auto Refresh

Automatically updates images in the viewport when the frame changes.

Transform

Imported planes are positioned at the 3D Cursor’s location. Multiple planes can be offset using the Offset Planes option.

Size Mode

Determines how the plane’s size is set:

Absolute:

The plane’s height is explicitly defined in Height, with width adjusted to maintain aspect ratio. Example: An image of 800 × 600 pixels with a height of 1 m results in a width of 1.33 m.

Height

Sets the height of the plane.

Scale to Camera Frame:

The plane is sized relative to the active camera.

Scale

Method to scale the plane with the camera frame.

Fit:

Scales the plane to fit inside the camera frame while preserving aspect ratio.

Fill:

Scales the plane to fill the entire camera frame, possibly cropping some areas.

Pixels per Inch:

Determines the plane’s size using the Definition value, measured in pixels per inch. Example: With a 600 DPI setting, an 800 × 600 px image results in a plane size of ~0.0339 × 0.0254 m.

Definition

Sets the number of pixels per inch.

Pixels per Blender Unit:

Uses Definition to define pixels per Blender Unit. Example: With a setting of 600, an 800 × 600 px image results in a plane size of 1.33 × 1 BU.

Definition

Sets pixels per Blender Unit.

Align

Specifies the plane’s rotation upon import.

Z- (Down), Y-, X-, Z+ (Up), Y+, X+:

Rotates the plane to align with the selected axis.

Face Camera:

Directly faces the camera.

Camera’s Main Axis:

Aligns the plane to a major axis facing the camera view direction.

Track Camera Face Camera Camera’s Main Axis

Adds a Locked Track constraint, ensuring the plane always faces the camera.

Offset Planes

Offsets multiple planes instead of stacking them.

Offset Direction

Specifies the axis along which multiple planes are spaced.

Distance

Defines the spacing between planes.