Subdivide#

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Armature ‣ Subdivide

You can subdivide bones, to get two or more bones where there was just one bone. The tool will subdivide all selected bones, preserving the existing relationships: the bones created from a subdivision always form a connected chain of bones.

To create an arbitrary number of bones from each selected bone in the Subdivide Multi Adjust Last Operation panel.

Number of Cuts

Specifies the number of cuts. As in mesh editing, if you set n cuts, you will get n + 1 bones for each selected bone.

Subdivision example.#
../../../../_images/animation_armatures_bones_editing_subdivide_example-1.png

An armature with one selected bone, just before multi-subdivision.#

../../../../_images/animation_armatures_bones_editing_subdivide_example-2.png

The selected bone has been “cut” two times, giving three sub-bones.#