Material ‣ Settings

Renderer Settings#

While shading nodes control the appearance, these settings control the quality and algorithms that each renderer uses to render the material.

Pass Index#

Pass Index

Index number for the Material Index render pass. This can be used to give a mask to a material and then be read with the ID Mask Node in the Compositor.


Volume Objects are not supported.

Viewport Display#

These settings control the 3D Viewport display in solid shading. They provide a faster alternative to full shader nodes, which may be too heavy or distracting for tasks like modeling, layout or sculpting.


Diffuse or metal surface color.


Blends between a non-metallic and metallic material model. A value of 1.0 gives a fully specular reflection tinted with the base color, without diffuse reflection or transmission. At 0.0 the material consists of a diffuse or transmissive base layer, with a specular reflection layer on top.


Specifies microfacet roughness of the surface for metal and specular reflection.