Magic Texture Node#

Note

This node is ported from shader nodes. The manual and images are referencing the shader version of the node. This node accepts field inputs and outputs. When not connected the Vector input has an implicit position attribute value.

Magic Texture Node.

The Magic Texture node is used to add a psychedelic color texture.

Inputs#

Vector

Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.

Scale

Scale of the texture.

Distortion

Amount of distortion.

Properties#

Depth

Number of iterations.

Outputs#

Color

Texture color output.

Factor

Texture intensity output.

Examples#

../../../_images/render_shader-nodes_textures_magic_example.jpg

Magic texture: Depth 10, Distortion 2.0.#