Magic Texture Node#

Magic Texture Node.

The Magic Texture node is used to add a psychedelic color texture. It can be used for “Thin Film Interference” if you assign a Reflection Texture Coordinate to the Vector input and use a relatively high Turbulence. The RGB components are generated independently with a sine formula.

Inputs#

Vector

Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.

Scale

Scale of the texture.

Distortion

Amount of distortion.

Properties#

Depth

Number of iterations.

Outputs#

Color

Texture color output.

Factor

Texture intensity output.

Examples#

../../../_images/render_shader-nodes_textures_magic_example.jpg

Magic texture: Depth 10, Distortion 2.0.#