Clip

Transformación

Referencia

Editor:

Animación no lineal

Menú:

Clip ‣ Transformación

Mover G

Move the selected strips in time or to a different track.

Extender E

Lets you quickly move the selected strips that are on a certain side of the Playhead. This is handy if you need to, say, move all the strips after a certain time point to the right to make space for new ones.

To use this operator, first select some or all strips and place your mouse cursor to the left or right of the Playhead. Then, press E, move the mouse to move (only) the strips on that side of the Playhead, and press LMB to confirm (or RMB to cancel).

If a strip straddles the Playhead, only its starting/ending point will be moved (again depending on the position of the mouse cursor).

Escalar S

Scales the selected strips, using the Playhead as the pivot point.

Intercambiar

Referencia

Editor:

Animación no lineal

Menú:

Strip ‣ Transform ‣ Swap

Atajo:

Alt-F

Swap the order of the selected strips in their track.

Move Up

Referencia

Editor:

Animación no lineal

Menú:

Strip ‣ Transform ‣ Move Up

Atajo:

RePág

Move selected strips up a track if there is room.

Move Down

Referencia

Editor:

Animación no lineal

Menú:

Strip ‣ Transform ‣ Move Down

Atajo:

AvPág

Move selected strips down a track if there is room.

Adherir

Referencia

Editor:

Animación no lineal

Menú:

Clip ‣ Adherir

Selección al fotograma actual

Move the start of the selected strips to the current frame.

Selección al fotograma más cercano

Move the start of the selected strips to the nearest full frame.

Selección al segundo más cercano

Move the start of the selected strips to the nearest second.

Selección al marcador más cercano

Move the start of the selected strips to the nearest marker.

Dividir

Referencia

Editor:

Animación no lineal

Menú:

Clip ‣ Dividir

Atajo:

Y

Split the selected strips in two at the current frame.

Duplicar

Referencia

Editor:

Animación no lineal

Menú:

Clip ‣ Duplicar

Atajo:

Alt-D

Creates copies of the selected strips, duplicating any actions they reference. Editing the keyframes in a copied strip therefore doesn’t affect the original.

Duplicar (vinculado)

Referencia

Editor:

Animación no lineal

Menú:

Clip ‣ Duplicar (vinculado)

Atajo:

Mayús-D

Creates copies of the selected strips, reusing any actions they reference. Editing the keyframes in a copied strip therefore also affects the original (and vice versa). Blender warns you about this by hilighting the other strip in red.

../../../_images/editors_nla_editing_linked-strip-edit.png

Clip duplicado vinculado, siendo editado.

Borrar

Referencia

Editor:

Animación no lineal

Menú:

Clip ‣ Borrar

Atajo:

Suprimir, X

Deletes the selected NLA-Strips.

Make Meta

Referencia

Editor:

Animación no lineal

Menú:

Clip ‣ Crear meta-clip

Atajo:

Ctrl-G

Groups the selected NLA-strips into a meta strip.

../../../_images/editors_nla_strips_meta1.png

Selección de dos o más clips.

../../../_images/editors_nla_strips_meta2.png

Combinadas en un meta clip.

Remove Meta

Referencia

Editor:

Animación no lineal

Menú:

Clip ‣ Eliminar meta-clip

Atajo:

Ctrl-Alt-G

Ungroups the selected meta strips, replacing them by their contents.

Deshabilitar / Habilitar

Referencia

Editor:

Animación no lineal

Menú:

Clip ‣ Deshabilitar / Habilitar

Atajo:

H

Mutes or unmutes the selected strips. Muted strips have a dotted border and don’t influence the animation.

Capturar a acción

Referencia

Editor:

Animación no lineal

Menú:

Clip ‣ Capturar a acción

Referencia

Editor:

Vista 3D

Modo:

Modos Objeto y Pose

Menú:

Objeto ‣ Animación ‣ Capturar a acción…

The final motion of objects and bones depends not only on the keyframed animation, but also on F-Curve modifiers, drivers, and constraints. The Bake Action operator computes this final motion and creates a corresponding keyframe on every scene frame.

This can be useful for adding deviation to a cyclic action like a Walk Cycle, or to create a keyframe animation from drivers or constraints.

Fotograma Inicial

Start frame for baking.

Fotograma Final

End frame for baking.

Frame Step

Number of frames to skip forward while baking each frame.

Sólo huesos seleccionados

Only key selected bones (Pose baking only).

Visual Keying

Keyframe from the final transformations (with constraints applied).

Clear Constraints

Remove all constraints from keyed object/bones, and do “visual” keying.

Clear Parents

Bake animation onto the object then clear parents (objects only).

Overwrite Current Action

Bake animation into the current action instead of creating a new one (useful for baking only part of bones in an armature).

Clean Curves

After baking curves, remove redundant keys.

Bake Data

Which data’s transformations to bake.

Pose:

Bake bone transformations.

Objeto:

Bake object transformations.

Canales

Which channels to bake.

Posición:

Bake location channels.

Rotación:

Bake rotation channels.

Escala:

Bake scale channels.

Huesos flexibles:

Bake B-Bone channels.

Propiedades personalizadas:

Bake custom properties.

Aplicar escala

Referencia

Editor:

Animación no lineal

Menú:

Strip ‣ Apply Scale

Atajo:

Ctrl-A

Applies the scale of the selected strips to their referenced actions.

Restablecer escala

Referencia

Editor:

Animación no lineal

Menú:

Strip ‣ Clear Scale

Atajo:

Alt-S

Resets the scale of the selected strips.

Sincronizar longitud de acción

Referencia

Editor:

Animación no lineal

Menú:

Strip ‣ Sync Action Length

Resets the strip’s length to that of its underlying action, ensuring that it (only) plays from the action’s first keyframe to its last.

Ver también

The Sync Length Now button in the Sidebar, which does the same thing.

Hacer de único usuario

Referencia

Editor:

Animación no lineal

Menú:

Strip ‣ Make Single User

Atajo:

U

Duplicates actions where necessary so that each selected strip has its own action that’s not used by any others. This way, you can edit the keyframes in the selected strips knowing that you won’t affect any other part of the animation.

Nota

Esto no ingresará recursivamente dentro de meta clips.

Editar acción escondida

Referencia

Editor:

Animación no lineal

Menú:

Strip ‣ Start Editing Stashed Action

Atajo:

Mayús-Tab

Enters Tweak Mode for the selected strip’s action, making its keyframes available for editing in e.g. the Graph Editor. In addition, marks the strip’s track as Solo, muting all the other tracks – this way, they no longer influence the animation and you can focus exclusively on the action you’re editing.

While the menu item refers to stashed (muted) actions, this only reflects the typical use case. It works on unmuted actions as well.

When you’re done editing, click Strip ‣ Stop Editing Stashed Action or press Shift-Tab again.

../../../_images/editors_nla_editing_nla-mode.png

Clip en modo de ANL.

../../../_images/editors_nla_editing_edit-mode.png

Clip en modo de Retoque.

Retocar acción del clip (todas las pistas)

Referencia

Editor:

Animación no lineal

Menú:

Strip ‣ Start Tweaking Strips Actions (Full Stack)

Atajo:

Tab

Enters Tweak Mode for the selected strip’s action, making its keyframes available for editing. Leaves all the other tracks enabled so that you can still see their effects while making changes.

When you’re done, click Strip ‣ Stop Tweaking Strips Actions or press Tab again.

Nota

For transitions above the tweaked strip, keyframe remapping will fail for channel values that are affected by the transition. A workaround is to tweak the active strip without evaluating the upper NLA stack.

Retocar acción del clip (pistas inferiores)

Referencia

Editor:

Animación no lineal

Menú:

Strip ‣ Start Tweaking Strips Actions (Lower Stack)

Enters Tweak Mode for the selected strip’s action, making its keyframes available for editing. Mutes any tracks above the current one so that they don’t influence the animation while making changes.

When you’re done, click Strip ‣ Stop Tweaking Strips Actions or press Tab.