Bám Dính vào Đối Xứng (Snap to Symmetry)
Tham Chiếu (Reference)
- Chế Độ (Mode)
Chế Độ Biên Soạn (Edit Mode)
- Trình Đơn (Menu)
The Snap to Symmetry tool lets you snap a mesh vertices to their mirrored neighbors.
Useful when dealing with meshes which are mostly symmetrical, but have vertices which have been moved enough that Blender does not detect them as mirrored (when X Mirror option is enabled for example).
This can be caused by accident when editing without X Mirror enabled. Sometimes models imported from other applications are asymmetrical enough that mirror fails too.
- Chiều Hướng (Direction)
Specify the axis and direction to snap. Can be any of the three axes, and either positive to negative, or negative to positive.
- Ngưỡng (Threshold)
Specify the search radius to use when finding matching vertices.
- Hệ Số (Factor)
Support for blending mirrored locations from one side to the other (0.5 is an equal mix of both).
- Trung Tâm (Center)
Snap vertices along the center axis to zero.