Bao Lồi (Convex Hull)

Tham Chiếu (Reference)

Chế Độ (Mode)

Chế Độ Biên Soạn (Edit Mode)

Trình Đơn (Menu)

Mesh ‣ Convex Hull

The Convex Hull operator takes a point cloud as input and outputs a convex hull surrounding those vertices. If the input contains edges or faces that lie on the convex hull, they can be used in the output as well. This operator can be used as a bridge tool as well.

../../../../_images/modeling_meshes_editing_mesh_convex-hull_example.png

Input mesh, point cloud, and Convex Hull result.

Xóa cái Không Sử Dụng (Delete Unused)

Removes vertices, edges, and faces that were selected, but not used as part of the hull. Note that vertices and edges that are used by other edges and faces not part of the selection will not be deleted.

Sử Dụng các Bề Mặt Tồn Tại (Use Existing Faces)

Where possible, use existing input faces that lie on the hull. This allows the convex hull output to contain n-gons rather than triangles (or quads if the Join Triangles option is enabled).

Tạo Lỗ Hổng (Make Holes)

Delete edges and faces in the hull that were part of the input too. Useful in cases like bridging to delete faces between the existing mesh and the convex hull.

Chắp Nối các Tam Giác (Join Triangles)

Joins adjacent triangles into quads. Has all the same properties as the Tris to Quads operator (angle limit, compare UVs, etc.).

Góc Độ Bề Mặt Tối Đa, Góc Độ Hình Dạng Tối Đa, So Sánh (Max Face Angle, Max Shape Angle, Compare)

See Tam Giác thành Tứ Giác (Triangles to Quads).