Pivot Point#
Reference
- Mode:
Object Mode and Edit Mode
- Header:
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The Pivot Point determines the location of the Object Gizmo. Changing this location can make it easier to perform transformations around the point you want.
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With the default “Median Point” pivot point (left) it’s tricky to bring the second wheel spoke into place, but with “3D Cursor” (right) it’s easy.#
The Pivot Point can be changed using a selector in the 3D Viewport’s header:
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