Hair BSDF#

Hair BSDF node.

Cycles Only

The Hair BSDF node is used to add shading for Hair.

Inputs#

Color

Color of the hair.

Offset

Controls the way the light is rotated (angular shift) for the reflection/transmission.

../../../_images/render_shader-nodes_shader_hair_reflect-offset.png

Reflection Offset.#

../../../_images/render_shader-nodes_shader_hair_trans-offset.png

Transmission Offset.#

Roughness U/V

Controls the roughness in the direction light is skewed, and perpendicular to it.

../../../_images/render_shader-nodes_shader_hair_reflect-roughness-uv.png

Roughness when using the Reflection Component.#

../../../_images/render_shader-nodes_shader_hair_trans-roughness-uv.png

Roughness when using the Transmission Component.#

Tangent

Input tangent.

Properties#

Component

There are two components that can be used to control the look of the hair. Usually you are going to want each of these and use a Mix Node.

Reflection:

The light that bounces off the surface of the hair.

Transmission:

The light that passes through the hair and exits on the other side.

../../../_images/render_shader-nodes_shader_hair_mix-node.png

With Mix node: 0 is full Reflection, 1 is full Transmission.#

Outputs#

BSDF

Standard shader output.