Mix Shader#

Mix Shader node.

The Mix node is used to mix two shaders together. Mixing can be used for material layering, where the Factor input may, for example, be connected to a Blend Weight node.

Inputs#

Shader

Shaders to mix, such that incoming rays hit either with the specified probability in the Factor socket.

Factor

Blend weight to use for mixing two shaders; at zero it uses the first shader entirely and at one the second shader.

Properties#

This node has no properties.

Outputs#

Shader

Standard shader output.

Examples#

../../../_images/render_shader-nodes_shader_mix_example.jpg

A mix of a glossy and a diffuse shader makes a nice ceramic material.#