Material Node#

Material Node.

The Material Output node is used to output surface material information to a surface object.

Inputs#

Surface

Shading for the surface of the object.

Volume

Shading for the volume inside the object.

Displacement

Used to create bump mapping or actual subdivided displacement.

Properties#

Target

Render engine the input shaders are used for. By default shaders are shared between Cycles and EEVEE, with multiple output nodes specialized shader setups can be created for each.

Outputs#

This node has no outputs.