Toon BSDF#

Toon BSDF node.

Cycles Only

The Toon BSDF is used to create Diffuse and Glossy materials with cartoon light effects.

Inputs#

Color

Color of the surface, or physically speaking, the probability that light is reflected for each wavelength.

Size

Parameter between 0.0 and 1.0 that gives an angle of reflection between 0° and 90°.

Smooth

This value specifies an angle over which a smooth transition from full to no reflection happens.

Normal

Normal used for shading; if nothing is connected the default shading normal is used.

Properties#

Component

The material component to base the toon effect.

Diffuse:

Use shading based on the Diffuse BSDF.

Glossy:

Use shading based on the Glossy BSDF for specular reflection.

Outputs#

BSDF

Standard shader output.

Examples#

../../../_images/render_shader-nodes_shader_toon_example.jpg

Example of Toon Shader.#