Workspaces#

Workspaces are essentially predefined window layouts. Each Workspace consists of a set of Areas containing Editors, and is geared towards a specific task such as modeling, animating, or scripting. You’ll typically switch between multiple Workspaces while working on a project.

../../_images/interface_window-system_workspaces_screen.png

Workspaces are located at the Topbar.#

Controls#

Tabs

Click on the tabs to switch between the workspaces. You can also use the keyboard shortcuts Ctrl-PageUp and Ctrl-PageDown. Double-click a tab to rename the workspace.

Add +

Click on the Add button to add a new workspace.

Context menu RMB

The context menu contains options to duplicate, delete and reorder workspaces.

Default Workspaces#

Blender’s default startup shows the “Layout” workspace in the main area. This workspace is a general workspace to preview your scene and contains the following Editors:

../../_images/interface_window-system_workspaces_layout.png

Blender’s ‘Layout’ Workspace with four editors.#

3D Viewport (yellow), Outliner (green), Properties (blue) and Timeline (red).

Blender also has several other workspaces added by default:

Modeling:

For modification of geometry by modeling tools.

Sculpting:

For modification of meshes by sculpting tools.

UV Editing:

For mapping of image texture coordinates to 3D surfaces.

Texture Paint:

For coloring image textures in the 3D Viewport.

Shading:

For specifying material properties for rendering.

Animation:

For making properties of objects dependent on time.

Rendering:

For viewing and analyzing rendering results.

Compositing:

For combining and post-processing of images and rendering information.

Geometry Nodes:

For procedural modeling using Geometry Nodes.

Scripting:

For interacting with Blender’s Python API and writing scripts.

Additional Workspaces#

Blender has a couple additional Workspaces to choose from when adding a new Workspace:

2D Animation

2D Animation:

General workspace to work with Grease Pencil.

2D Full Canvas:

Similar to “2D Animation” but contains a larger canvas.

VFX

Masking:

For creating 2D masks for compositing or video editing.

Motion Tracking:

For calculating camera motion and stabilizing video footage.

Video Editing

Video Editing:

For sequencing together media into one video.

Save and Override#

The workspaces are saved in the blend-file. When you open a file, enabling Load UI in the File Browser indicates that Blender should use the file’s screen layout rather than the current one.

A custom set of workspaces can be saved as a part of the Defaults.

Workspace Settings#

Reference

Editor:

Properties

Menu:

Active Tool and Workspace Settings ‣ Workspace

Mode

Switch to this Mode when activating the workspace.

Filter Add-ons#

Determines which Add-ons are enabled in the active workspace. When unchecked, the global add-ons will be used. When checked, you can enable individual add-ons in the list below.