Fill Curve Node#

The Fill Curve node generates a mesh using the constrained Delaunay triangulation algorithm with the curves as boundaries. The mesh is only generated flat with a local Z of 0.
Inputs#
- Curve
Standard geometry input with a curve component.
- Group ID
Value used to group curves together. Curves with different Group ID are treated separately.
Properties#
- Mode
The type of geometry the output consists of.
- Triangles:
The output is made up of triangles.
- N-gons:
The output is made up of n-gons.
Outputs#
- Mesh
The filled-in curves.
Examples#
Customized triangulation#
One or many “single point spline” can be used to customize the triangulation of the filled-in curves.

This is the default behavior of the Fill Curve node applied to the star primitive.#

Here, a single curve point is joined to the star primitive to customize the triangulation.#

Here, 300 single curve point are joined to the star primitive to customize the triangulation.#
Group ID#
The following figures display diverse application of the Group ID.

Here, the 4 curves share the same Group ID, resulting in 1 mesh island (default behavior).#

Here, the 4 curves have different Group ID, resulting in 4 mesh islands.#

Here, the 4 curves are seperated into two groups based on their positions, resulting in 2 mesh islands.#