Grab#
Reference
- Mode:
Edit Mode
- Tool:
The Grab brush moves UVs around.
Tool Settings#
Brushes#
- Brushes
The Data-Block Menu to select a preset brush type or a custom brush.
Brush Settings#
- Radius
This option controls the radius of the brush, measured in pixels. F allows you to change the brush size interactively by dragging the mouse and then LMB. Typing a number then enter while using F allows you to enter the size numerically.
- Size Pressure
Brush size can be affected by enabling the pressure sensitivity icon, if you are using a Graphics Tablet.
- Use Unified Radius
Use the same brush Radius across all brushes.
- Strength
Controls how much each application of the brush affects the UVs. You can change the brush strength interactively by pressing Shift-F in the 3D Viewport and then moving the brush and then LMB. You can enter the size numerically also while in Shift-F sizing.
- Use Unified Strength
Use the same brush Strength across all brushes.
Note
All brushes use the Airbrush Stroke Method; they continue to act as long as you keep LMB pressed.
Falloff#
The Falloff allows you to control the Strength falloff of the brush. See Painting Falloff for more information.
Options#
Reference
- Mode:
Edit Mode
- Panel:
When UV sculpting is activated, the Sidebar shows the brush tool selection and options.
- Lock Borders
Locks the boundary of UV islands from being affected by the brush. This is useful to preserve the shape of UV islands.
- Sculpt All Islands
To edit all islands and not only the island nearest to the brush center when the sculpt stroke was started.
- Display Cursor
Show or hide the sculpt cursor.