Properties#
Surface#
Stroke#
When enabled, the shader use the stroke component. The Stroke component controls how to render the edit lines.
- Line Type
Defines how to display or distribute the output material over the stroke.
- Line:
Connects every points in the strokes showing a continuous line.
- Dots:
Use a disk shape at each point in the stroke. The dots are not connected.
- Squares:
Use a square shape at each point in the stroke. The squares are not connected.
- Style
The type of the material.
- Solid:
Use a solid color.
- Base Color
The base color of the stroke.
- Texture:
Use an image texture.
- Base Color
The base color of the stroke.
- Image
The image data-block used as an image source.
- Blend
Texture and Base Color mixing amount.
- UV Factor
The image size along the stroke.
- Holdout
Removes the color from strokes underneath the current by using it as a mask.
- Alignment
Defines how to align the Dots and Squares along the drawing path and with the object’s rotation.
- Path:
Aligns to the drawing path and the object’s rotation.
- Object:
Aligns to the object’s rotation; ignoring the drawing path.
- Fixed:
Aligns to the screen space; ignoring the drawing path and the object’s rotation.
- Rotation
Rotates the points of Dot and Square strokes.
Note
The Rotation option is limited to a range of -90 to 90 degrees.
- Self Overlap
Disables stencil and overlap self-intersections with alpha materials.
Fill#
When enabled, the shader use the fill component. The Fill component control how to render the filled areas determined by closed edit lines.
- Style
The type of material.
- Solid
Use solid color.
- Base Color
The base color of the fill.
- Gradient
Use a color gradient.
- Gradient Type
- Linear
Mix the colors along a single axis.
- Radial
Mix the colors radiating from a center point.
- Base Color
The primary color.
- Secondary Color
The secondary color.
- Blend
Base Color and Secondary Color mixing amount.
- Flip Colors
Flips the gradient, inverting the Base Color and Secondary Color.
- Location
Shifts the gradient position.
X, Y
- Rotation
Rotates the gradient.
- Scale
Scales the gradient.
X, Y
- Texture
Use an image texture.
- Base Color
The base color of the fill.
- Image
The image data-block used as an image source.
- Blend
Texture and Base Color mixing amount.
- Location
Shifts the image position.
X, Y
- Rotation
Rotates the image.
- Scale
Scales the image.
X, Y
- Clip Image
When enabled, show one image instance only (do not repeat).
- Holdout
Removes the color from strokes underneath the current by using it as a mask.
Settings#
- Pass Index
This index can be used with some modifiers to restrict changes to only a certain material. See Modifiers for more information.